199,516 Commits over 4,140 Days - 2.01cph!
jackhammer textures and materials
jackhmmer model and lods.
NRE fix (BehaviourChain.OnBehaviourCompleted behaviour can be null)
Camera position stuff. Also renamed SpawnPoint to PositionAndRotation to make it more generic.
Better vantage point system for players to see the level
Got bot support working again with the new game flow
Working on the round end screen
Removed ui panel material from two more prefabs (crashing)
Finding item to cook things on filtering tweak
converted metalness to core shader using rgba setup for jackhammer
fix for units leaving the group getting a null group
removed unused textures (metalness and ao)
Disabled forceSingleInstance (multiple servers on one box)
picking
27259 from release
Stop throwing items at Compound from causing NPCs to go crazy.
Added Consume All mode to taking from Dispenser.
Depleted Corpses now detach themselves from items.
Detaching from item unparents the attached entity.
Rat corpse only gives 1 meat instead of 8.
ItemSettings now holds SupplyType and SupplyValue fields. Used for thigs other than food and housing
Various UI
Unit inspection widget matches selection changes
current map rotation now sent to clients during auth.
client/server handling of map rotation wip.
new map rotation message type.
in map rotation mapdef tagging.
refactored MapDatabase rotation.
Map rotation protobuf.
MapRotation.
MapRotationHandler.
jackhammer texture changes
Added Fuse Box loot panel
Phrases
People will now equip the item they're cooking something on
Settlement UI panel is always visible, houses the creation button
Supplies add/remove cheanup
minor fixes
started reworking of old hapis monuments
subtracting
27264 so we don't have to force protocol
Group no longer has a leader (handled on the Settlement level instead)
More UI
Players and bots select their characters again when new round starts
update UI , tweak element alignement, slot border
timer icon, icon font
added icon to the map element prefab