reporust_rebootcancel

126,163 Commits over 4,201 Days - 1.25cph!

1 Year Ago
Fix ports & arrows not working with the deploy guide when the mesh is scaled - hard to spot because it worked on deployed entities but not with the deploy guide
1 Year Ago
Improved mushroom texture quality - now uses native resolution
1 Year Ago
Add a per layer weight slider
1 Year Ago
Merge from elevator_world_deploy_fix
1 Year Ago
Adjust the lower bounds of the world deploy volume of elevators so they can more easily be placed on foundations that are close to the terrain
1 Year Ago
PrefabReplacer now has a string lookup mode as well as it's normal selection mode String lookup mode can include inactive objects, as well as exact matches All replaces done with this tool now support a single undo operation (eg. replace 4 objects with a prefab, a single undo will undo all 4)
1 Year Ago
Add Facepunch.AdditiveTimeline plugin
1 Year Ago
Merge from set_local_player_visible
1 Year Ago
Show the white cubes and arrows when deploying IO entities too
1 Year Ago
Merge from demo_shot_delete_fix
1 Year Ago
Fixed error when deleting a folder with demo shots inside
1 Year Ago
Hemp slightly more neon for visibility
1 Year Ago
Configure a bunch more prefabs & configure important vs unimportant ports Fix water IO ports not working
1 Year Ago
Fixed shield inputs being processed while inventory is open Fixed shield deploying when it shouldn't if the shield was placed in the backpack slot while an incompatible held entity is equipped
1 Year Ago
Fixed holstered shields parenting to the spine bone with a 70m offset
1 Year Ago
Item icons
1 Year Ago
Wooden shield variant setup
1 Year Ago
Set up improvised shield prefab variants
1 Year Ago
Merge from main
1 Year Ago
TowingAttachment compile fix
1 Year Ago
Ballista aiming logic wip Added a setting for mountables to override player eyes rotation
1 Year Ago
High priority ports will show regardless of being marked as "main power"
1 Year Ago
Reposition industrial conveyor electrical ports so power in & out is on top & sensor outposts are on the bottom - did while marking direction of each port
1 Year Ago
Mark certain IO ports as higher priority, only show the important ports by default - main input, output & passthrough power considered important by default - `io_arrow_mode` convar to control behavior
1 Year Ago
Optimized the crap out of Large Furnace lighting, with close proximity placement spam in mind. No shadowcasters needed anymore and should also fix bounding box smoke flickering.
1 Year Ago
Feedback and polish on catapult and textures
1 Year Ago
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1 Year Ago
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1 Year Ago
▍▋▄▇▉ ▅▋▄ ▆▍▋ || ▌▋▉▊▉▉▅▆ ▋▆▍▆▍▄▆ ▉▉▊▌▌▌▍▋▊▋ ▅▊▆▄▋, ▉▇ ▌█▆▊▅ ▄▄▄▆ ▄▅▅▄ ▉▅▇ ▇▉▅█▇▅ (▍▌▍▌▌█ ▍▌▅▄ ▊▉██▌▉ ▇▉▉▌▉▋ ▌▉▉▆▍▇▍█▉ ▅▄▊ ▉▇▋▆▅▊). ▅█▍▅ █▉▅▋█ ▋▆▊ ▌█▉▅▄ ▇▇▊█▉▌▊ █ & ▉
1 Year Ago
DDraw arrows in & out of IO ports when looking with a wire tool
1 Year Ago
Show IO port direction as an arrow instead of a line in the editor gizmo
1 Year Ago
Configure a direction for every IO port for every deployable IO entity
1 Year Ago
▋▆▋▌ ▅▊▇ ▄▋▉▍█ █▇ ▆▄▉▊▍▅▊▍ ▆▋ ▌▉▅▅▇▆█▊ ▅██▆▅▉▆ (▆█▆▉█▅▊ ▊▍▌█▊▌ ▇▋▋▋ ▄▍▍▊█▆▋ ▉▅▆▇▄ ▌▄ ▌▄█▊▊ ██ ▋▉▆▌▆ ▆▌▉▉▇█▊▋ ▆▅▉▊▌▆▉▍▇▍▇)
1 Year Ago
transforms on improvised shield
1 Year Ago
Change input to jump only
1 Year Ago
Mountable: - Added dismount on input - Added eye override pose - Adjusted poses when on mountable - Changed mountable spawning behaviour
1 Year Ago
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1 Year Ago
Check if navmesh if ready on wolves, even if movement is currently disabled
1 Year Ago
divesite_despawn_fix -> main
1 Year Ago
Doubled divesite check radius - Still low enough to properly despawn divesites - High enough to allow swim to surface
1 Year Ago
█▍▆ ▇▇▄▊▉▇▊▅ ▅█▅▋▅▌▍ ▍▉▄ ▇▆▉ █▍▅█▊▄██ ▄▉▆▋ ▅▊▆ ▇▊ ▉██▋▌ ▊█ █ ▌▉▄▍▉▋ ▄▊▋▌: ▇. ▍▆▌▇_▅▊▄_▌▌▄▄▅▋▉▍ = ▉.▍▋; ▋. ▊▆▊▍_▌██_▉█▌▅▄█▋▍_██▊▄▇▄▋▌ = ▉.█▌; ▇▇▇ ▊▆▅▌▍▆▄
1 Year Ago
▌█▋▆▄ ▊█▄▋ ▌█_▆▍▉▆_▄▋▌▌▊▇▅█▋ (▍▋▌ ▇▆▍▊▅▄█▉▉▄▆▇.▉▋▅▊▍▄█▍▇▍▆▍▌▆ ▉▋▊▄▍▇)
1 Year Ago
Fix assert firing when wolf doesn't lock on a target because of an early out, but then tries to release the lock (harmless but prints errors) Make lock system API more intuitive and less error prone
1 Year Ago
Added Catapult Explosive Ammo Blockout Model
1 Year Ago
added TowConfig prefabattribute that's retrieved and combined between two objects when towing begins - combines to the most restricted settings of both configs (a towing object may allow free rotation on an axis that the towed object may need to restrict)
1 Year Ago
cars ticking tow attachment properly and handling detaching
1 Year Ago
adjusting layering and position of towing anchors and triggers
1 Year Ago
Reduced AO on catapult trims
1 Year Ago
Show vending machine names in the F1 UGC panel
1 Year Ago
Deleted underwater_divesites scene folder, all divesites now use a prefab based workflow