reporust_rebootcancel

126,163 Commits over 4,201 Days - 1.25cph!

1 Year Ago
Applied a force include SceneToPrefabTag to the rocks root in most affected monuments (rocks were being ignored by HLOD because their root was below the cutoff for HLOD generation) S2P Trainyard, Arctic Research Base, Satellite DIsh, Powerplant, NMS, Military Tunnel, Lighthouse, Harbor 1
1 Year Ago
More accurate HLOD warnings for renderer setup issues (missing materials, mismatched submesh counts, etc) Fixed "Create HLOD" button on HLODBounds component reusing previous bakes
1 Year Ago
Revert radtown scene to version from radtown_fixes, has more up to date fixes
1 Year Ago
Merge from radtown_monument_fixes
1 Year Ago
Added a ServerTick method to HeldEntity, called when the player is holding it Added server side shield positioning to approximately map where the shield will be on the server to match the client (as held entities just get parented to the root on the server but we need accurate positioning for this) Shields can now take hits from server side projectiles like auto turrets and NPC's
1 Year Ago
Added ballista seat, prefabs setup
1 Year Ago
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1 Year Ago
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1 Year Ago
viewmodel updates
1 Year Ago
Reduce wolf flee speed
1 Year Ago
Fix legacy wood piles and some divesite props meshes not being readable, causing navmesh to complain when building
1 Year Ago
Ballista prefab setup, code baseline
1 Year Ago
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1 Year Ago
Gesture test
1 Year Ago
Same treatment for VM weapon flashlight
1 Year Ago
When composite fsm transition fails, vislog exactly which sub transition succeeded, which failed and which were skipped, to help narrow down bugs
1 Year Ago
Tweaked flashlight lighting setup to faciliate our creative look-down pose
1 Year Ago
Compile fix
1 Year Ago
Partial modifier and RPC build
1 Year Ago
- Scene updates - Prefab properties populated - Manifest
1 Year Ago
Merge fixes
1 Year Ago
- Initial launch point and mountable basic scripts - Basic prefab setup - Vine launch points can connect together
1 Year Ago
radtown_spline_fixes -> main
1 Year Ago
patrolheli_orbitstrafe_fix -> main
1 Year Ago
radioactive_water_convars -> main
1 Year Ago
buoy_spawn_fix -> main
1 Year Ago
Removed Catapult references in RidableHorse and ModularCar, use ITowing instead Renamed anchor and trigger gameobjects
1 Year Ago
BCE setup
1 Year Ago
Parented the ammo storage interaction collider to the catapult arm, so the collider follows the arm pos
1 Year Ago
removed dependency on BaseEntity from AttachTo
1 Year Ago
-Ballista Begin
1 Year Ago
more towing - inverted control of towing attachment - simplified AttachTo func, we can get the anchor points internally with information from the interface
1 Year Ago
Polish to catapult art. Added decal renderer to catapult prefab.
1 Year Ago
HCR viewmodel anim updates
1 Year Ago
corrected body used by horse for towing and some hitch->tow renaming
1 Year Ago
Complete/fail setup
1 Year Ago
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1 Year Ago
Initial scene setup
1 Year Ago
merge from main
1 Year Ago
Experimental changes to horses, trying to improve the gamefeel - Added subtle neck movement in the direction you're heading - Increased turning speed - Reduced stopping time, pressing backward at full speed will now trigger the stand anim and slide
1 Year Ago
Start/stop basics
1 Year Ago
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1 Year Ago
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1 Year Ago
separation of towing (renamed from hitching) into its own class, exposing an interface for things that want to tow or be towed (shared interface, the joint goes both ways)
1 Year Ago
QteEntity, QteSnake and TriggerQTE basics.
1 Year Ago
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1 Year Ago
Added snake model to entity