reporust_rebootcancel

126,161 Commits over 4,201 Days - 1.25cph!

1 Year Ago
Battering ram attack logic, press fire to attack while in the driver seat to attack and damage entities in front of you Only damages building blocks atm Placeholder animations and effects
1 Year Ago
▅▆▌█▇ ▅▋█▊ ▋▆_█▌▆▊_▅▆▋█▌▌▇▅▆ (▉▅▆ ▄▅▅▋██ ▉▍▋▊█▊▊▆ █▍▌▋)
1 Year Ago
Fix wolves absolutely wrecking cars with their attacks
1 Year Ago
setting up metal shield viewmodel anims
1 Year Ago
▄▄▄▊▉ ▊▍█▅ ▇▆_▆▄▅▌_▊▊▆▇▆▇▇█▌
1 Year Ago
▉▋▇ ▇▅▋▉▍▄▍ ▉▉▇▊▅ ▄▅▊▇▌▅ ▅▆ ▉▅▍ ▍▍ ▌▄▍▅█▇▆▉█ ▄▌▌█▅▅▆ ▅▇▆▋▄▌.▅▊▊▄▆█▉.▌▆▅▋▉▅▍▄█▄▍▇▊▉▅
1 Year Ago
reinforced wood shield world model
1 Year Ago
merge from main
1 Year Ago
Update: don't trample on existing defines when changing mode switches Saves a bit of time when working with Performance Framework Tests: confirmed RUST_PERF_FWK stays when switching to none, client, client+server
1 Year Ago
modular car style suspensions for battering ram and skateboard
1 Year Ago
merge from main
1 Year Ago
Compile fixes
1 Year Ago
BatteringRam now inherits from GroundVehicle
1 Year Ago
▊▇▌▅▇ ▊▌█▅ ██_▋▄▌▊_▊▌▇▍▄▅█▋▆ (▊▆▄ ▊▊▍▇▅█▄▍▌▄▌ ▆▇▍▍▉▉▆, ▅▅█ ▉▌█▍▋▍▆▆▊▉▉▄▉▅▋ ▅▄▇▇▄▌▋)
1 Year Ago
Fix ai.killanimals command not killing the new wolves Put all new AI code in a separate namespace to avoid confusion with old AI framework Modify codegen to support namespaces
1 Year Ago
Buildfix: Harmony loader is conditionally built via asmdef settings - Originally there was a mix of code macro checks and asmdef constraints - now it's just asmdef constraints and no code defines - Enabled it for all platforms except editor, instead of just 3 explicit ones(Unity's TestFramework currently builds Win32 players instead of Win64). Tests: with PerfFwk enabled and editor in different(Client, Server, both) modes, ran Pool perf tests in Player/standalone mode. Everything built and succeeded.
1 Year Ago
Update: Exclude unnecesary scenes when PerfFwk is enabled - We have disabled scenes in the list that UnityTestFramework ignores and tries to build, leading to issues - It also saves iteration time, since we only build scenes we'll use for perf testing Tests: same as before
1 Year Ago
main -> vines
1 Year Ago
Update: Moving perf tests to PerfFwk plugin - Added additional references to PerfFwk Original idea of mixing perf test code into main assembly didn't work out, so for now going the path of contianing them in an isolated assembly Tests: tested with other changes to run pooling tests in CLIENT+SERVER standalone mode
1 Year Ago
Fix ai.killanimals command not killing the new wolves Put all new AI code in a separate namespace to avoid confusion with old AI framework Modify codegen to support namespaces
1 Year Ago
██▌▄ ▌▌▇ █▍▋▅▍▆ ▊▊█▊▅▊ ▅▌ ▍▄▋▊▌ █ █▍▍▊▉▇ ▋█ █▋▍▉▊ ▆ ▅▋█, ▍▇▋▇▉▉▆ ██▍▆██▄▇▍ █▌▉▄ ▄▉▉█▅▆▊▊▉ ▄▍▊▅▉ ▌▇▅▅▍▇▊ ▆▄█▉▄▄▊ ▉▉▆█▊ ▋▇ ▇▋▆▆▇▌▉▌ █▍▉▇▌▆▄ ▌▆▍▅▇▋ █▅▌▅
1 Year Ago
Consolidate the way wolves filter preys Fix ai.addIgnorePlayer not working for the new wolves
1 Year Ago
▆▍▉██ █▍██ ▇▆_▊▍▇▆_▍▊▊▇▉▆▄▄▉ (█▅▅▄▉▆▆▇▉ █▇▍ ▌▌█ ▌▄▌▍▄▊ ▋▊▅█▍, ▌▍▋█ ▌▅▍▍ ▄▆▆▍▌▅▄▌ ▄█▄▇ ▅▌▆█▉█)
1 Year Ago
▊▊▌▆▍ ▉▉▍▇ ▍▉▌▆
1 Year Ago
Potential fix for wolves jagged jumps
1 Year Ago
Merge from blowpipe
1 Year Ago
Prevent wolves from using a 180 anim to turn away from fire if they are already facing away, it looked odd Make wolves flee a random distance to avoid visual repetition Make wolves flee further away to avoid being easy targets
1 Year Ago
Refactor modifier application so I can use it elsewhere.
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
merge from fix_crafting_queue_wrong_item
1 Year Ago
merge from planter_night_rainfall_fix
1 Year Ago
merge from launchsite_flow_fix
1 Year Ago
merge from dpv_fixes
1 Year Ago
merge to main surrendering_duck
1 Year Ago
merge from frontier_hatchet_bc_fixes
1 Year Ago
merge from hempcolor
1 Year Ago
Merge from main
1 Year Ago
Merge from thirdperson_orbit_cam
1 Year Ago
Merge from main
1 Year Ago
WIP
1 Year Ago
Fixed some duplicate arms
1 Year Ago
Reworked shield viewmodel coding to live on a new self contained component Updated viewmodels with new assets
1 Year Ago
Merge from main
1 Year Ago
Added orbit camera to third person camera view for devs/admins. Hold alt when using third person camera to use. Mousewheel zooms in out.
1 Year Ago
Male head B rig V3
1 Year Ago
- ▆▉▅ ▉█▊▅▇▆▌▇▌▄_▉▌▋▍▊▅▆▊▋▍_▍▇▅▄▄▍ █▋▇▊█▊ (▅▄▅▇▍▋▅ ▍▇█▋▇ █.▇▇▍) - ▄▅▍ ▇▉▊ ▆▅▇▊▅▇ ▌▄ ▄▅▊▌▋▊ ▋▇▆█▉▌▉ █▉▋▉▋ ▊█ ▊▅▋▄▅█▌▄▍▇ ▊▋▄▆█▊▊▉ ▉▋▅▋▍█▌ ▊▅▋▉ ▉▄▇▋▇█▌▇▊▋ ▇▌▋▇▌▌▋ - ▋▇▍▍▄▍▅▌▆▍ ▅▇ ▅█▆▄ ██▆▇▄ ▋▌▉▆▄▌▆▌█▇_▅▊▅▍▌▋▊█▅▆ (▌.▄█), ▋▄█▇ ▄▋▇ ▍▊█ ▊▄██▊▄ ▅▍▄▌▊▄, ▋▄██ ▆▋▍ ▅▅▆▊█ (▌.▆▉█) ▅▄▅▇ █▅█▍ ▇▇▍ █▍ ▆▌▆▋▋▆█▌▉ ▉▉ ▄▉▇█▇▄▊█▉ ▊.▋▍▋▆% ▉▊ ▉▉▅▍▌█▅▌▇█ ▊▄▍▄▊▊▉ (▉▆▍▋▄▉▆▋)
1 Year Ago
▋▇█▇ ▄▌▊▌▅█▉▄
1 Year Ago
Battering ram work in progress - added driver seat, fuel storage and engine logic
1 Year Ago
▊▉▆▄▆ ▉▄▌█ ▆▅_▇▆▌▍_▇▄▇▍▉▋▄▋█ (▊▊▄ ▋▄▌▅█▌▆ ▅▌▆█▅▄ █▆▌▉▋▊▍ ▇▊█▅▍▅, █▍▉▌▋▇▊ ▉▇▋ ▉▄▊▉▄▊▅▄▊▆)