201,627 Commits over 4,171 Days - 2.01cph!
FOR FUCK SAKE factory prefab fix uv
Automated Windows Build #358
mesh compression @low for building block meshes and colliders
made bear have a scary face when in combat
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made the eyes look tired or injured where applicable
FOR FUCK SAKE pipe gate, fixing glow colour/ aqdding force field
Dummy hitbox again apparently
Temperature Vital and CurrentValue simulator (ambient + insulation)
ActionSettings.BreakImplementation
Better End + Break impl in SetDestination
Minor tick method name consistency changes
Fixed Temperature Vital getting bad max value from simulator
Merged from main yet again.
Merged Exclusivity/Blocking capabilities in Interactions (accessible through InteractionSettingsWrapper).
Implemented blocking for Take All interaction on Berry Bush resource's dispensers.
FOR FUCK SAKE minimap shader
Switched to sidewards view
Added version tracking to Beep
Added build date / version
Fixed SmartObject Interaction Positions states being improperly handled by SetDestination Actions (BEF-278)
missing mammoth animations such as new attacks, limping, exhausted, agro and lookaround. Some still need lots of love
latest bear and mammoth source
Units should now get highest navmesh priority when arriving at interaction positions
Added xbox network sample
removing Roll Game folder
some optimization and disabled cheats
Added skill gain activity and fixed some stat events.
Re-enabled unit activity notifcations.
Added some force to the ragdoll upon death based on direction and strength of hit
Lots of tweaks to building stuff, missing materials etc.
All debug spews are now processed in the main thread
ShaderSystem re-entrancy guard for debug spews no longer changes the order of the output