200,680 Commits over 4,171 Days - 2.00cph!
Added MissionPoint class to allow special mission tagging of mission points
MissionManager mission point find functions can now specify an optional type (defaults to all)
Deprecated TerrainPaint script
Craggy fixed.
Standard Savas runs.
Added MoodOverlay camera effect, desaturation linked to tribe's average Mood
Adjusted and exposed Mood thresholds in MusicManager
Renamed MissionPoint to MissionPointInfo, as it already existed.
MissionPointInfo is now parsed and added to mission manager points
Ghost mission now builds mission using only ghost mission points.
LR300 ass rifle viewmodel / worldmodel prefabs + sounds
first go at sabetooth improvements
updates to player preview source anims
Added Activity types for various death types..
Added Relationhip Consideration
Extended Relationships adding flags, events and a bunch of API
Units have relationships with their Group members by default
Improved skin brdf sss quality by fixing omission; touched relevant shaders
Units will get sad when they witness death
Relationships are formed when two Units first see each other
Fixed OnActivityGeneratedTrigger not working
Improved stat cap modifier application (min value only)
fixed some bad movement speed data
Added check for player info
Fixed MusicManager.OnTribeMoodChanged being shit
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Desire momentum drain rates increased
Fleeing now continuously updates destination.
Fixed some AI data which was causing units to sometimes walk when approaching combat targets.
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Automated Linux Build #419
Automated Windows Build #419
Automated Linux DS Build #419
Ghost entry now stores the time
MissionGhost now tracks best time
made some code changes to allow the LR300 to hide the ironsights when a holosight / scope is attached
fix for run using the wrong speed and added some new sabertooth movement anims
Temp UI for ghost mission
Fixed missing building block placeholder mesh on pooled building blocks
Clamped ghost playback rate