200,680 Commits over 4,171 Days - 2.00cph!
Flipped numpad camera X input axis to match gamepad controls
Skill levels now use Definitions
Refactored a bunch of data editor stuff for no good reason but hey it's nicer code. Go me.
Ghost mission now spawns a ghost truck instead of a cube
Ghost truck placeholder material
added collision to side and rear of jump ramps
Updated the speed traps to have time limit
Added jump and temp stunts
Upgrade panels now black out when they're fully upgraded
Added maxreceivetime convars for pool testing
Load balanced destruction of all client side combat entities
Optimized entity realm list access on both client and server (FindInGroup + GetEnumerator)
updates to player preview source anims
Updated lighting prefab for monument scenes with latest camera / skydome
Savas:
Loot chests are not empty half the time.
Added all weapon augments to the loot tables.
Loot shacks are done gazing at the sky.
Added double barrel shotgun and M249 to the tier 3 loot.
Medishacks spawn twice as many crates.
Medishacks also spawn food crates.
Food crates don't spawn rotten crap.
Probably forgetting something too.
tightened up the animations on the LR300 reload / deploy
added a new reload animation for LR300
tweaked the sights on the LR300 so they sit lower and line up better
Fixed stupid things in DebugToolTab
Some changes for more accurate profiling
Deferred entity destruction tweaks
Added Scenes menu, to load common scenes in fewer clicks
Slight brdf optimization for the skin case; ajusted subsurface normal max lod and compensated a few skin materials
Improved handling of skin deferred surface scattering, paving the way for free generic thick transmissive surfaces (wax, rubber)
Cleaned up shader code, paving the way for upcoming hair shader
Nuked deferred reflections shader
Building entities have higher destruction priority than other entities during deferred destruction
Building block skin pooling is also load balanced
Removed duplicate UnitCollection.Group property, removed old SimTick, restored StatModifier value update and moved radius update to method (called in Add and Remove)
Added UnitCollection Blackboard key
lr300 item/icon
lr300 vm cleanup
fixed uncraftable items reducing costs of other items in same tier (some items are now more expensive xp wise)
Fixed the DataEditor slow startup
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can pick up sleeping bags and re place them
phrases
bed pickup disabled/NRE Fixed
protocol++
Some fixes to Unit Collections.
Added AI module for joining the largest collection
Potential fix for atmospheric music cutting into event music
Fixed server duplicate key exception
tweaked the skinning on the viewmodel arms so they look more natural when the wrist twists
tweaked the lr300 reload animations
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FOR FUCK SAKE playership (adding behavior tree for the cockpit)