199,361 Commits over 4,140 Days - 2.01cph!
Automated Windows Build #472
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Automated Linux DS Build #472
Made bridge prefabs
Added inclines to AI
Fixed RenderTexture not being destroyed when generating workshop icon
Added skyreflection and ambientvolumes debug convars
metal_panels_e texture set (used for ship hulls)
Player created desire momentum tweak.
Cooking AI tweak.
Added SteamServer.PublicIp (modders)
AvatarPostprocessor moved to AvatarUtility, available via menu
Fixed badly imported flame fx texture
Profiling directives, fixed a couple of bad samples
fixed missing radiation at airfield
Fixed PatrolHelicopterAI serialization
Fixed player weapon hold type never being set
Catch log file creation exceptions
Fixed applying skins on server
If can't init Steam on the server - just quit instead of throwing thousands of errors.
Changed camera collider for triggers to own layer, just to be sure
VisualFX particle system API changes
Fixed IndexOutOfRangeException when publishing and Steam is down
Fixed potential DebugToolsObject.DrawUnitGizmos NRE
Feature creeped a last minute radtown highrise.
Fixed RUST-1439 - Barricades at Sat dish have no collision / not destructible
Animation event debug stuff
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Fixed VisualFXParameters adding duplicate VisualFX components to prefabs when cached
Removed animations from ConsumeFromX interactions
Shot in the dark: Eliminated physics call from Camera.OnPreRender, toggle with ambientvolumes as well
Building list now gets sent to clients when they join.
Moved UpdateWaterVisibility to LateUpdate
More debugging convar stuff
removed unused materials and switched used one to new animal shader for the bear
switched animal_skin shader to new shader (used on clothes)