225,850 Commits over 3,714 Days - 2.53cph!
menu stage without player
cursor on menu, cant deselect all buttons
hide menu in gamestage
menu sprite
final mid river area sculpt
can pick up shotgun trap
can repair shotgun trap
shotgun trap appears under trap category
can no longer code lock shotgun trap
Final placeholder skin spec map tweaks
Fixed player preview for new core skin shader
Changed UIPlayerPreview render texture to linear hdr
Deleted legacy preintegrated skin shader
Fixed water lighting to match new brdf
Fixed postprocess subsurface errors on non-core brdf surfaces
Deprecated legacy preintegrated skin shader and lighting path
shotgun trap implementation
protocol++
phrases
manifest
Removed seconds from TOD display
Made welfare pay once a day using the TOD system
Music editor UX tweaks
Better waveform texture caching
Song tweaks
Initial implementation of classic theme
GameInstance now has a CombatTracker.
GameInstance::ModifyHealth() now uses HealthChangeData and calls CombatTracker.
Exposed player controlled toggle in DebugTools spawning tab
Renamed some stamina related effects
Fixed DataAsset caching display names badly
Fixed Conversations.GetTopics not clearing buffer
Fixed interaction max subscriptions always being 1
Stopped welfare payments to players that are disconnected
Furnace deploy volume tweak
Floor spikes block foundation placement
Refactored some stuff to new HealthChangeData.
DamageTracker reworked to use the HealthChangeData. (any future killfeed bugs, look here <----------)
Started wip CombatTracker basics.
Can place floor grills above large furnace
Network++
Added default skin ssp to player ragdoll
Fixed weird TMP error caused by the ° character
Debug spawning can specify whether the entity should be player controlled
Revamped selected unit info, effects & vitals display
office_vents texture sets + mats
Replaced html crosshair with Draw2D crosshair
Fixed NRE when applying workshop skins with nosteam
Desire creation in AttachToItem
CanAttachToItem doesn't actually attach the item (goty)
single shot trap with all the trappings...
Materials can be loaded from file using the path in material constructor or uses the base material if it's not a file path.
Added Draw2D.DrawTexturedRect.
Fix for small offset calculation error
Fixed desires debug display
Various AI tweaks
Fixed div by zero in SSS specular reconstruction
Fixed some road geometry errors.