198,702 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Added vertex lit fallback to pixel lit particle shader
10 Years Ago
Lighting pass in military tunnel
10 Years Ago
Save++ Network++
10 Years Ago
Clothing Obj
10 Years Ago
Tweaks, Building LOD fix.
10 Years Ago
Merge from main
10 Years Ago
Fixed missing bushes when playing in the editor
10 Years Ago
Enabling LoadInBackground on sounds - to see what happens
10 Years Ago
Ore node spawn tweaks
10 Years Ago
Some missing monument topology for powerplant, trainyawrd, water treatmant plant and radtown 3
10 Years Ago
dungeons rock material tweaks
10 Years Ago
Fixed VT washed out terrain (#263)
10 Years Ago
Will it blend?
10 Years Ago
Human max parenting/item skinning tweaks for placeholder wearables test
10 Years Ago
10 Years Ago
- Renabled grass - Tutu wearable prefab material fix
10 Years Ago
- Wearables WIP
10 Years Ago
Sun improvements.
10 Years Ago
- World debug auto refresh includes terrain config changes
10 Years Ago
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10 Years Ago
viewmodel waterbucket animations + sounds + code + special fx
10 Years Ago
- branched WIP reflection probe changes
10 Years Ago
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10 Years Ago
shelves can be removed with melee
10 Years Ago
fixed LOD on key lock !fixed door repair exploit
10 Years Ago
Fixes for Lot creation stuff. Now stored. Some shit parts to it with generation though.
10 Years Ago
Stop BeforeDebugTabWorld trying to update when not playing
10 Years Ago
Asset save
10 Years Ago
Move humans, move.
10 Years Ago
Merge from main
10 Years Ago
Static resource deposists contain crude oil
10 Years Ago
Trainyard and water treatment plant prefab scene tweaks
10 Years Ago
Static pumpjacks for powerplant, trainyard and water treatment plant
10 Years Ago
Static pumpjack prefab
10 Years Ago
Sphere tank and warehouse topology textures
10 Years Ago
Monument prefab scene updates (more padding + increased fade distance)
10 Years Ago
Monument terrain adjustment fadeout is noise modulated for more natural transitions
10 Years Ago
Monument texture data ignores outermost texture pixels because Unity terrain painting forces those to zero
10 Years Ago
fixed rockets sometimes detonating against their creators during times of lag
10 Years Ago
FOR FUCK SAKE asteroid tileset, adding outdoor industrial structure FOR FUCK SAKE wip transition room
10 Years Ago
Cowboy rig - 1st pass skinning
10 Years Ago
Slightly better river-ocean transition
10 Years Ago
- Started Laser Link player ability
10 Years Ago
- More Wearables groundwork
10 Years Ago
- Refactoring EntityComponent, added EntityComponentParameters for 1:1 mapped, single type component settings (container, IM effectors) - Removed usage of TryAdd in Entity (@ptrefall lets look at this again after Goals/SOC) - Added ItemParamaters, derived types for Consumable, Physical, Craftable, Wearable and.. Weapon(able)
10 Years Ago
More rock params from HapisIsland
10 Years Ago
Fixed up KD tree system. World props are 10x faster.
10 Years Ago
Aeolian Transport FX
10 Years Ago
FOR FUCK SAKE prefab room, change reduce reflection probe belending to 100 FOR FUCK SAKE cleaning prefab room files
10 Years Ago
Don't spawn field rocks on prefab mountains