225,847 Commits over 3,714 Days - 2.53cph!
Most healing award processor done.
Fix for assist processor counting healing.
Added set_timescale command
cleanup
shotgun trap costs less wood
shotgun trap no longer creates decals
fixed shotgun trap stacking
fixed shotgun trap foundation exploit
fixed shotgun trap not triggering when directly infront of it
More console stuff, set weather command
Console no longer puts UI into modal state, instead just blocks player controller raycast
Most assists award processor done.
Fixed being unable to harvest helicopter gibs (RUST-1690)
Most kills award processor done.
CombatTracker and awards fixes.
Most dmg award processor done.
Added award processor test script. Press A ingame in editor to output current award processor statuses.
Awards.Process() now runs any award processors on a CombatTracker, ready to return a list of valid awards
removed weird panting sound
Added back motion vector override w/ downscaled depth bias to fix seethrough walls in TSSAA/MB
Benchmark view
Templates
Menu option fix
base classes for Award, Awards, AwardProcessor
Filename in upload path is lowercase
Feedback link
Bare bones feedback viewer
UI editor window works in playmode
Interactable indicator tweaks
Fixed rcon connect
Switch feedback system to documentdb
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Force tile positions at end of ripples
Added MoveData
CombatTracker now tracks movement
Updated angular, cuz I fucking love pain
Webpage/Website use templated controller
Added backups to templated controller
Security pass
Blog uses backups
Webpage is ProjectData (this is wrong, but for now)
Added Collection.Single( string id )
Backup includes ip address
Window bars and embrasures now store item condition
Window bar and embrasure item condition is reduced by half when picking them up
Network++
HealthChangeData now tracks the round
scrap pile; fbx/materials/prefab/textures
Updated jenkinsfile:
- slack reports on error
- failFast on parallel
- set custom job name (hopefully)
tentacle silhouette sprite
guntrap deployment exploit fixes
skin approval
skin icons
menu stage without player
cursor on menu, cant deselect all buttons
hide menu in gamestage
menu sprite
final mid river area sculpt