198,763 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Fixed RUST-293 (foundation steps cannot be placed in some situations)
10 Years Ago
- Space Shunts
10 Years Ago
Clamped skin darkness to compensate for sss darkening; toned down overall shininess (#297)
10 Years Ago
Fixed visit webpage not working when connected to server
10 Years Ago
Removed numpad graphic quality debug keys
10 Years Ago
-removed Warmth need, as we decided it's easier to just check for necessary warmth in a consideration, cleared various statcollections of it. -added considerations for NeedForWarmth and NeedForCold -yamfm
10 Years Ago
- Missed a room
10 Years Ago
- Added spawners to outdoor rooms and set spawn budgets for the rooms - Rebuilt outdoor prefabs - Increased buzz saw cooldown 7->12
10 Years Ago
Updated phrases - with hopefully non sweary russian versions
10 Years Ago
- Added floor collision and Floor script to Asteroid rooms - Rebuilt asteroid scene prefabs
10 Years Ago
- Made some terrible icons for barricade, deathrow and laserlink - Disabled loot dropping of abilities
10 Years Ago
Wearables fixed, I think.
10 Years Ago
- AbilityList now equips speed boost and random offensive + utility abilities each level - AbilityList can now return a random ability of specified category - Disabled Reaper Bros ability because it's shit
10 Years Ago
Cowboy rig updates ( new arm setup)
10 Years Ago
asset save
10 Years Ago
- Fixed Item.IsCarryable not returning the right field from PhysicalParameters - Fixed GPV BehaviourChain not resetting properly - Unit+Wearables tweaks - Some item view APO data
10 Years Ago
- Added Unlocked property to AbilitySO (defaults to true) so individual abilities can be ignored when abilities are auto loaded (for disabling specific abilities in builds) - AbilityList now ignroes any locked off abilities
10 Years Ago
- Cleanup
10 Years Ago
Meerrrrge in
10 Years Ago
- Nuked "to be phased out" stuff in Units/Human - Renamed human_female body mesh to include the word "body" for HumanView setup purposes - Dem prefab
10 Years Ago
Female is broken not sure why
10 Years Ago
Fixed sign painting
10 Years Ago
Fixed not falling when chat open etc
10 Years Ago
Foundation placement check fix in tight spots
10 Years Ago
Updated UNET test
10 Years Ago
Mouse wheel default switch
10 Years Ago
set the bandage to use the correct worldmodel tweaked the syringe size so it no longer looks like an oversized dildo
10 Years Ago
Cowboy rig update ( original ik arm setup, blends reconnected)
10 Years Ago
Fixed Standard-BlendLayer shaders in lower LODs (#286); switched LODs 100 and 200 to SM2 while I'm at it
10 Years Ago
FOR FUCK SAKE force update room prefab !A wip prefab FOR FUCK SAKE dim spot light glow
10 Years Ago
Fixed the Eoka pistol's flint spark not playing
10 Years Ago
FOR FUCK SAKE adding collision to asteroid block FOR FUCK SAKE asteroid prefab, minimap display
10 Years Ago
Missed abit
10 Years Ago
Asset/prefab/data tweaks
10 Years Ago
eoka cost changes and ammo type changes
10 Years Ago
DefaultModelImporter makes sure we always search project wide for materials using the model's material name
10 Years Ago
UnitImportWizaaaaaaaaaaaaaaaaaaard
10 Years Ago
created temple outer trees and exported. created temple outer trees diffuse map
10 Years Ago
added background trees to temple court. working up roots. created new background tree shader. tweaked grass outer shader to fade out properly. adjusted lighting
10 Years Ago
- outdoor floor branch
10 Years Ago
Don't batch wooden shutters (because they can move)
10 Years Ago
Spawn the building block skin immediately if stability is still pending
10 Years Ago
Deployer / Planner check AntiHack system before allowing placement
10 Years Ago
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10 Years Ago
Shader, asset and prefab warmup convars are client-only, saved
10 Years Ago
Ladder LOD fix
10 Years Ago
-log an error if more than 1 Assign/Difference ResultOperator is set up in a StatLinkerBasic.
10 Years Ago
Powerlines correctly prevent building
10 Years Ago
lowered top shelf collision a notch
10 Years Ago
Wiggling my way around some building exploits