199,199 Commits over 4,140 Days - 2.00cph!
MAX_FOV => 100
Added EF_FOLLOWBONE enum to Lua
Automated Linux Build #534
Automated Windows Build #534
Removed Blackboard deconstructor
Fixed context menu options not being sorted
Sped up player turn rate when moving
Added LZ4 compression library
World serialization uses LZ4Stream (since GZipStream is fucked on Windows)
Updated nav mesh components and post processing
FOR FUCK SAKE fix scene mistake
Automated Linux DS Build #534
UnitCollection profiler hooks
Removed callback from TakeFromDispenser, uses time comparison in SimTick instead
Skinnables replaced ItemType
AI events to System.Action
reset xform on beep truck 4
added re-exported beep_truck_4 to unity
removed Ik targets from Double shotgun entity
placeholder sounds removed
Better FindMissingScripts / FindInvalidColliders
Removed SteamInventory debug
Tweaked physics.steps / physics.minsteps valid range
Got rid of skin0 etc tags (skins applied by replacing specific materials instead)
Added Tools/Find/Convex Colliders
Added Tools/Find/Trigger Colliders
Added spawn.respawn_groups and spawn.respawn_populations convars
xp bug fixes, added delay before bar starts filling when screen first appears
Initial spawn also checks convars
Junkpile prevent_building colliders are no longer marked as triggers
Barrel mesh colliders are no longer marked as convex
Player and animal colliders are no longer marked as triggers
Fixed pumpkin helmet getting culled too early
Fixed poncho material
Censorship cubes are culled
More work on the traits matrix, doesn't save though :(
Added missing physic materials to crate prefabs
Added missing physic materials to junkpile_d washing machines
added lots of slope and block elements
Traits matrix now actually appears to be working.
metal chestplate skinning tweaks