199,208 Commits over 4,140 Days - 2.00cph!
resaved animal shader with latest version
Salvaged icepick optimisation
Harbor_2 overgrowth dressing end
Some init stuff is done at startup instead of when server or client is booted, to make working easier
Reverted to less insane post, metas.
UnitView only spawns a health bar if the unit is gameActivated
Added OnRightClickUnit event. Moved click to remove unit to right button
Stripped out ownership stuff
Player skull items display name of dead player
Fixed startup errors for 32bit windows users
Quickcraft uses last chosen skin
Icons in craft queue uses skin icon
Made hammer guide blue (red was making people think "disabled")
Stripped vertex painter components from harbor scenes because they're horrendous
Removed clientinfo attribute
Salvaged sword optimisation
Include active colliders in dump
Stack Steam Inventory resources (wood, metal, cloth)
Spawn with rock skinned to previously chosen skin
got rid of vertex pro bs components, re-baked some meshes to assets
levels airfield, powerplant and harbors
Added dropitems server convar
refactoring squad editor into states
Double Barrel Shotgun is skinnable
Fixed skinnables with multiple materials not editing properly
Building parts occlusion meshes
Satchel charge skinnable
Fixed workshop editor skipping some mesh downloads
more squad editor refactoring so I can add cool shit
removed some shader forge shaders
Military Tunnels overgrowth dressing
Icon positions for new skinnables
added playerseed <int> editor command
rotated pivot point on the tuna can
more squad editor work, eventarg classes moved
zeroed out all rotations on tuna can wall light
optimized lowest LOD on tuna can