202,167 Commits over 4,171 Days - 2.02cph!
FOR FUCK SAKE grabber texture to fix alpha glow problem
!A screenshot psd
going blue actually works now...
Camera FX pack, overview map effect toggle
string sanitization for vending machines
eoka modification
Fixed cycle unit/hold tab to show tracker conflict
Toggle RTS camera is editor only
Selectable indicator fade out over distance
vending machine admin panel tweaks
Fixed issues with units carrying other units
Projection on character joints
Fixed prevent building volumes
Disable ragdoll on unit view portrait clones properly
Fixed a bunch of stat measurement triggers not using Current Normalized value
FOR FUCK SAKE tweak tile hilight/ temple B texture/mat to have hilight more noticable
whats new definition updatre
Added "Carried" Unit flag
Units that are carried do not evaluate effect triggers, to avoid fuckery with their state (e.g. disabled)
FOR FUCK SAKE Tweak map 4
!A animation/controller for avatar
Overview map weather/time hacks, disable dynamic DOF outside of game state
Moved some maps to OutOfRotation folder
Emotes animate
Editor fuckeries, wave behaviour
WoodLog set to weight 70.
Fixed collision on city hex 2
FOR FUCK SAKE fix avatar anim stutter?
Disabled motion blur
Bomb holder truck can drive faster
Updated control description
CraftItemSettings action now takes stat manipulators (just like construct building action does).
Both blackboard and intention craft item actions affect Stamina now.
Temp fix for out of sync light events.
FOR FUCK SAKE line glow color tweak
Fixed MachineParameters.OnValidate dirtying assets when it shouldn't
Only OnValidate component fields that are enabled
Added Return To Den goal plan in Animal/Territory module
Renamed Hint "Interior" to "Cave"
Unit attachments parenting
EntityEx.SetViewParent zero param no longer optional
Fixed some effects sending notifications on removal when they should not
server outputs version number when runnign in batch mode
Destroy part immediately to stop outline list adding old outlines
Fixed missing case for Hint in BehaviourChain.GetBlackboardEntityTarget
Tweaks to some triggers for freezing
Removed an accidental instance of a script from a scene object
Dont select first tribe member after session load (we persisted selected unit)