202,191 Commits over 4,171 Days - 2.02cph!
Automated Linux Build #725
Automated Linux DS Build #725
Automated Windows Build #725
Fix pagination for subbed demos, etc
Automated Windows Build #726
Remove subcategories from demos
Automated Windows Build #727
Fixed hack report player list ordering issues
Hack report player selection UI tweaks
Another hack report player list ordering issue fix
added alleyway walls to most hex pieces and added to scene
Animal AI improvements
animals properly flee when stuck
animal attack range improvements
animal health increased
Went through all Deserialize calls, making sure things look OK for Load. Also a few warnings cleared.
Added NULL checks to all NPC functions to avoid crashes
Automated Linux Build #728
Automated Linux DS Build #728
Automated Windows Build #728
Can name shops up to 32 chars in length
Mix tweaks & sound distance tweaks
skin approval + icons
manifest
eoka has a much tighter aimcone
Added ents.GetEdictCount()
Automated Linux Build #729
Automated Linux DS Build #729
Fixed Odessa having female voices
Automated Windows Build #729
Automated Windows Build #730
patched up holes up to hex 8b
Fixed suicide clearing the last attacker steam ID, removing it from the top of the hack report tool
Avatar/platform team fixes.
FIle access error fix?
fixed up some street lights that were over alleyways and tidied up some more gaps.
More updates to Demos, Dupes and Saves menu
Added a parameter to ents.GetCount to return the "real" amount of entities
Copy Steam files PostProcessBuild