202,191 Commits over 4,171 Days - 2.02cph!
Automated Linux Build #731
Automated Linux DS Build #731
Automated Windows Build #731
made human ragdolls a bit better
giant floodlights model, LODs, COL,Prefabs
hid alleyways that do not connect
fixed collision on 8b
Automated Windows Build #732
lerp newRootPosition and transform.position to stop camera snap when ragdolls getup
Adding no gravel/beam variants of rail tracks + prefabs
scene update
Testbox Nospawns need a MapCamera to not go haywire with errors (copied in the one from Testbox).
Commander platform fix (again)
Fixed encumbrance simulation and application of its related effects.
Fixed error when clicking an avator in editor modes
Added a bit more variation to item weight, that it might affect encumbrance and stamina usage a bit more interestingly.
Getting init+load order working correctly in all situations: Server load, client join, client join while another client is in a vehicle, server save/load while clients are in vehicles. Hopefully all are good now. Plus some minor fixes.
Items/Attachments cleanup, should fix negative carry weight
Fix for file access when testing with multiple clients
Keep last killer ID when switching servers
Reduced max client side rock scale (allows stricter AH)
Disabled prefab info debug
quit error fix, price adjustments
Encumbered effects need to tick over stamina in order for it to affect temperature.
Avatar clicks are ignored if the emote buttons are visible
Fixed possible NRE in LootSpawn
Hacky fixes for self-targetting bug
Moved StatManipulators list into ActionSettings.
Changed ActionSettings Reset to be virtual rather than abstract.
Construct Building will now spend some stamina via Stat Manipulators.
Cleaning up how ragdolls are enabled/disabled
Fixed issues with InteractionPosition editor
Fixed missing interaction position data on pine trees
Senses debug under debug flag control
Removed the old hazmat from deathmatch loot table.
Added the new one.
Fixed EntityComponentLayout.CombatAbilityParameters NRE
fix building placement gound alignment