201,779 Commits over 4,171 Days - 2.02cph!
Detailed stair collider preparations
Wobble wobble wobble, said Mr Tree
reworking some combat code stuff
Detailed stair colliders, tiers variations
Trees no longer fall over on init
Updated some detailed colliders to the new versions
Added water culling volume to launch site basin
Dont wobble if waiting for impact/settle
Merge from detailed_stair_colliders
Stairs and foundation steps use more accurate shadow casting proxy meshes
More, and working scaffolding
skin approval + icons
manifest
Fixed NRE when opening workshop from main menu without having joined a server
always show vitals on character screen
Subtracting all AI experiments
now requeues after a match finishes
Temporarily removed the new rocks for the merge.
Handle missing params that the fists don't have
Fists viewmodel in the right spot
Basic jogging logic for party members
fixed arrow bad dmg types
Fixed messed up jog condition filename
Basic party movement offsets
Better follow/offset movement for party members
Networked fists. Player's fists now live in a tiny fist container
Assigning root motion node to root transform on anims
No more pistol in fists worldmodel
Rock prep
Terrain tweaks
No green hue cast on bare overgrowth
Made the player collider skinnier so you can get up and punch more convincingly
Party members now sneak if their leader is sneaking