201,238 Commits over 4,171 Days - 2.01cph!
Rebuilt Facepunch.Network and Facepunch.Raknet
MatchActions now run on client gameinstances too
MatchDefintion settings now get applied on clients too
Added TilesRemoved to board
Fixed tilefall
Wall pieces can snap to collision points
EntityValueForBuilding fails if the target's SmartObject component is disabled
SmartObject.CanSubscribe returns false if the smartobject is disabled
Removed SmartObjectComponentSystem
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Add wall piece to building script
fixed Item IsHolding checks
Nuked a couple of un-used interactions, made some interactions AI only
Fixed UnitPortraitManager.EnableCameraUpdate not being reset
Item management module condition tweaks
ItemActionSettings now logs the name of the item
Fixed Improved Spear missing weapon component
gas_station progress backup
Wall components can snap together
Fixed Agent.SimTickDecisionMakers not clearing DSE caches when the unit is selected by player and the command cooldown is active
Exposed IsCachable on conditions and considerations
Show entity id in debug tools
HumanUtility.GiveRandomClothing exempts items we already have
Removed "In Starting Pool" bool from BuildingSettings & ItemsSettings
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Moved camera fx and Effects to after the lerp in weather transition
Fixed fuzz in cloth shaders
Re-enabled coverage queries for debugging
Removed old auto anim bools for shoulder carrying
Fixed bad super speed button tween
Got the basics in for a pie menu
wheelcollider springforce set to 10,000
Fixed UnitPathWidget NRE
Updated crafting table prefabs
collision on the rest of the crafting buildings
Reworked TargetFilter.FindBuildingToGatherFor DSE (same group, influence in bonuses, not base score)
More building related target filter improvements
Added `unlock_all` console command to unlock all items and buildings
Unlock cheat no longer unlocks non-player buildable things (e.g animal dens) and anything not flagged as game valid. Also ignores group progression locks
Unlock commands for each type (buildings, items, ai, all)
Pie menu, basically functional
Use query fallback only on osx, if not a dev + testing mode