201,372 Commits over 4,171 Days - 2.01cph!
Ladder work. Easier to hop on.
Changed my mind about ladder controls. Instead of looking up/down and pressing forward to go up/down the ladder, player presses forward to go up and back to go down, regardless of view angle.
Made move order effects unscaled and increased reliability so every mouse click should make a visual marker
Basically just stopped character walk animations when they're on a ladder. Good enough for the moment
Made ladder checks a sphere instead of a ray, so you can "hang" on a ladder while aiming around
Fixed wooden log attachment point groups so log wasn't equipped in chest
Merge ladders into Paul's branch
Cherry-pick merge ladders branch into Main
Early work on NPCs using ladders
Can now pass groups as the creator/target of activities for diplomatic events
Building things near other tribes will now trigger a negative diplomatic event
Nuked terrain.atlasmipfix
EAC API updates (attempt 2)
Ensure BasePlayer IsRunning and IAIAgent IsRunning doesn't conflict (renamed to IsNavRunning).
Work towards optimizing cover point management. Still causing some big spikes now and then.
Updated Facepunch.Raknet plugin
EAC networking fix
Network++
Made supermarket shelves slimmer
Blank hair prefabs (so we're not overwriting existing ones)
Changed the way UnitAttachments persistence works (nuke yo saves people!)
More item description updates and fixes
Fixed UIWidget.OnActivated not being invoked when widget has no tweeener
Added more logging to Navigation
Updated terrain texture atlas
Deleted old terrain atlases (PNG)
Snow mounds / Fixed pivot points
Fixed a bunch of local game issues that were breaking AI matches
EAC profiling + hopefully GC fix
Spawn snow mounds and snowballs as clutter (might need some more tweaks)
Listtypes are now generated for each type
Supermarket texturing progress
Moved building construction to its own goal.
GPVs with score overriding now only use the overridden score for comparing with incoming GPVs
Density / distance tweaks
Additional snow mound LODs
Only set isGameInitRun when it actually succeeded
Subtracting EAC API updates (let's try again next week)
Fixed various issues with craft/build windows not closing properly when selecting things