200,807 Commits over 4,171 Days - 2.01cph!
Another UI fix introduced in 2017 Unity update
Fixed LOD warnings in workshop item viewer
Removed legacy functionality from GameManager
Re-enabled lowercase conversion warning when creating prefabs (standalone)
Fixed various delayed inits
Hatchets and pickaxe - Updated to latest rig, added arms, clean exports, rebuilt prefabs
Human/Shelter goal plans inherit goal score
block animal from using attack root motion if allready attacking root motion
Fixed BiomeMaterialObject onEnable fucking everything
Fixed missing CameraParticles component on player camera prefab
macOS: Implemented mouse cursor with 10.7 SDK
cleaning up PlayerController selection handling, WIP support for selecting dead units
more playerController dead checks
Added BaseSelectedUnitWidget flag change callback, used by UnitCommandsWidget to update button state accordingly (dead/disabled people cant craft or build)
Added Unit.Flags.OnFlagsChanged event
Changes to animal combat AI
Removed "is being attacked" condition from Animal/Combat/Defensive
Moved the stunt stuff out of car rig and into player
Display stunts, drift and air
Morale threat map uses delayed init
removed DistanceMap because it's slow and we don't use it
Merge /main/macos - macOS builds use libc++ & 10.7 SDK
Removed a number of less important profiler samples to improve profiler stability
last set of clothing edits
Potential fix for crash when closing the game
Fixed potential TerrainMeta.OnEnable NRE
Units hold race definition, piped through UnitSettings.Create
Unit race shown in debug panel
Unit race as object field in debug view
Fixed skinnables having duplicates of their model and viewmodel bundled with them by moving everything from steamitems.bundle to content.bundle
removed weird gather values from items
optional object context override through BaseEntity.Log
Added shaderwarmup console call; 3 minute wait to avoid hiccups (editor only)
Restored shader variant collection (for shaderwarmup)
Fixed DecisionMaker.FindBestAbilityPlanVariant running target filtering for abilties with TargetMode.OnlySelf
nospawns has trees and shit now
bradley can now drop a package of 12 tech trash instead of HQM
Added female head lods to skinsets
Fixed bad key usage in CameraParticles.OnWeatherChanged breaking loading same game while playing
Fixed cache not being cleared in TerritoryLocationSelectorSettings
Optimized survey charge particle collision settings + added particle collision lod
Fixed potential Unit.Race and Group.Race setter NREs (allowed to be null)
PlayerController dead units fixes