200,372 Commits over 4,140 Days - 2.02cph!
Added requirement to spend all available TP before xp clock continues after each level up.
Avatar plays the emote animation when equipping a hat in customisation editor
Merge in the latest from Main
EAC SDK update (outdated Linux 64bit)
voice chat fixes, disabled for now
added Default.Hat (none) to default CustomisationProfile
Updated the Talent system to work properly with respect to Client/Server.
A few switch fixes.
unit explosion preview now cycles a mortar unit, hiding it for 1.5 seconds after explosion then showing it again.
changed to 1 second delay
added CustomisationProfile entry to protocol defines.
hat definition SetActive() now workis
Can now unlock more than just one talent icon.
Talent tooltip improvements.
One talent tree.
TalentDefinition calls base.DoPrepare because that seems like a good idea
Removed EasyRoads from repo.
Gang missions working pretty well. Merge them into Main.
Simplified Session, got rid of interface and abstract types
Brought mission highlights back and added them to gang missions but: Duplicate code, and the old bug isn't fixed yet.
quick fix for quad editor button
WIP arena environment
Attempting to fix the highlight "ghost" bug
tweak Ui button press tint
Attempted fix for the highlight "ghost" bug
Hopefully fixed units waiting forever for thrown weapons that are thrown off a cliff and out of bounds destroyed
Diplomacy widget updates status icons based on current relation
Fixed steamworks being inited twice
Fix Zombie AI.
Separate Movement and Action AI.
refactored some avatar customisation
more avatar work
Added tool to find textures w/ high-quality compression enabled
Added texture GetSizeInBytes support for BC7
Added slot type back to CustomisationSlot protobuf.
added CustomonsiationProfile.SetCustomisationSlot()
removed now unused customisation enums, rebuilt customisation database with items using new correct ones.
more customisation saving.
Added biome tinting to deferred decal shader
Enabled biome tinting to all sand decal materials like footsteps or bullet impact
Got skeleton to animate again
EAC SDK update (Linux fix)
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customisation profile flag fix
avatar config now loaded at editor start