198,743 Commits over 4,140 Days - 2.00cph!

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11 Years Ago
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11 Years Ago
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11 Years Ago
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11 Years Ago
Removed redundant BuildThis SO/behaviours
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11 Years Ago
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11 Years Ago
- New GameManager supports loading from a subscene in the editor. - More Manager cleanup and core refactoring
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11 Years Ago
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11 Years Ago
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11 Years Ago
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11 Years Ago
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11 Years Ago
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11 Years Ago
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11 Years Ago
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zon
11 Years Ago
Removed a stray debug log.
zon
11 Years Ago
Animals now have a weighted spawn chance.
11 Years Ago
Removed AmplifyMotion native-to-managed fallback warming Added exception guards to pvt table add and remove to avoid crash and display more info via warning
11 Years Ago
More core manager refactoring. - Wrote new GameManager with game startup, UI management and scene loading - Cleaned up startup_scene, ensuring all GUI canvas elements are set up consistently, now using global Canvas Scaler - Fixed scene list not loading in standalone build - Nuked some more old crap
11 Years Ago
Adding today's progress (stonewall_a)
11 Years Ago
Creation stuff.
zon
11 Years Ago
Commented basic NPC and AI classes.
11 Years Ago
added amplify color lut preset to wildwest textures folder and applied to camera script
zon
11 Years Ago
Adjusted meat drop rate.
11 Years Ago
Player can now race the computer opponent.
11 Years Ago
[racer] Added a basic computer controlled car.
11 Years Ago
added yellow minecart models to unity scene, added amplify colour script to camera
zon
11 Years Ago
Merged changes from main.
11 Years Ago
Refactored MinHeap in PathFinder and SpanningTree to generic IntrusiveMinHeap Added IntrusiveLinkedList, implemented by PathFinder.Node