193,436 Commits over 4,079 Days - 1.98cph!

11 Years Ago
Made ignore.conf more generic with regards to UnityVS files
11 Years Ago
Time of Day update to 2.3.1 prerelease 2
11 Years Ago
- Added Deer and basic anims. - Moved A* into Third Party
11 Years Ago
Fixed gay issues with pivots etc.
11 Years Ago
Disabling water reflections should now give a much higher performance boost
11 Years Ago
Fixed issue with medical syringe leaving hand during player anims
11 Years Ago
* Fixed some addons not being able to be extracted. * Returned maps/*.png to game addon whilelist * Fixed Player:KillSilent not forcing player to exit vehicle, making him stuck dead * Fixed util.IsValidModel false-positives, now you can spawn big pipe from HL2 * Added more blocked commands to prevent servers from fukcing up players * Fixed materials/gm_construct/grass-sand.vmt $surfaceprop2
11 Years Ago
Added viewmodel bob to pickaxe prefab
11 Years Ago
Global tree experiment
11 Years Ago
updated player gesture source
11 Years Ago
Added a lootmenu which looks for near by objects that will be able to be added to a player menu.
11 Years Ago
- Updated A* Pathfinding Project to ver. 3.6 - Applied A*PP navigation to agent prefabs by default.
11 Years Ago
Fixed TestLevel crashing editor on OSX
11 Years Ago
Updated items from admin site Made editor not try to initialize EAC, some steam stuff Added TimeWarnings on shutdown/disconnects Updated BuildingTest scene/components
11 Years Ago
Made the flags inspector code a bit less shit
11 Years Ago
Added new player gestures to mechanim, created parameters
11 Years Ago
Exported new player gesture anims (shrug / victory) & set up clips
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Added an Embedded scene for the forum web player.
11 Years Ago
Removed client.lerptime (exploit) Changed how position lerping works (to appear less delayed)
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Verified that the project works in both Unity 5 and Unity 4.6
11 Years Ago
[ultimate_soldier] exits no longer block gunshots
11 Years Ago
Added --unity4 and --webplayer options for the premake script, triggering UNITY_4_6, UNITY_5_0 and UNITY_WEBPLAYER preprocessor directives as appropriate.
11 Years Ago
[ultimate_soldier] created title stage
11 Years Ago
- A* Pathfinding Project
11 Years Ago
- Added A* Pathfinding Project. - Fixed namespace conflicts with A* Pathfinding Project (rather than changing 3rd Party sourcecode). - Updated all Navigation code for Agents to support both native and A* Pathfinding.
11 Years Ago
syntax fuckup
11 Years Ago
Enabled EAC for linux/osx
11 Years Ago
Merge branch 'master' of arcade into unity4
11 Years Ago
Updated UnityVS to 1.9.2
11 Years Ago
Merging unchecked in changes from friday. Some can probably be deleted though.
11 Years Ago
[ultimate_soldier] revamped how player energy & dashing work
11 Years Ago
cant remember what i did to the lantern but i think it was important.
11 Years Ago
Added the base for doing inventory stuff.
11 Years Ago
Fixed standalone compile error
11 Years Ago
▅▍▋▄▉▋▋ ▅█▋▄▅▄ ▌▆▇▋?
11 Years Ago
Merge from procgen3 Updated prefab names Updated game manifest Protocol++ (network + save)
11 Years Ago
Merge from main
11 Years Ago
Added ImageProcessing class (contains Dilation, GaussianBlur and Average filters for now)
11 Years Ago
Made splatmap noise preserve hard edges
11 Years Ago
Beautified colormap generation code
11 Years Ago
Doubled forest edge thickness
11 Years Ago
Stretched forest shape a bit Made forests in the arid biome smaller Tweaked overall forest shape and frequency Fixed forest 6 having snow Fixed off by one in dilation algorithm Made Deque force buffer size to power of two in EnsureCapacity
11 Years Ago
- Added Entity:SetNWVarProxy(name, func) and Entity:GetNWVarProxy(name) [shared]
11 Years Ago
- All NetworkedVar functions now use the new networked variable system - Removed all NetworkedVar2 functions - Fixed SetNWEntity not working correctly in singleplayer - NetworkedVars are now properly saved when saving a game or transitioning between levels in singleplayer - Added Entity:GetNWVarTable(), returns all the networked variables in an entity - Fixed a save file issue with CSoundPatch - Added render.SetLocalModelLights(lights) - Increased maximum bone count from 128 to 256 (please test this!)
11 Years Ago
Updated UnityEngine.dll with plugins
11 Years Ago
Added a few turd rocks back to the arid biome (they look okay there I think?) Removed some useless inspector variables from the decor scripts Tweaked the minimum terrain height at the terrain borders
11 Years Ago
Optimized colormap calculation Optimized splatmap calculation Added sand-colored dirt layer between beach and grass Improved island fadeout towards the terrain borders Made mountains in the arctic biome slightly bigger again
11 Years Ago
[ultimate_soldier] civilians dont follow SWAT they cant see