199,298 Commits over 4,140 Days - 2.01cph!
Removin' more character refs
water well shader updates
water well usability updates
Fixed pause menu opening and closing from the same button press
World spawn wip
Cleanup
Plugin
Added base building tutorial
added base upgrade tutorial
added door/lock tutorial
added storage tutorial
added tool cupboard tutorial
added bow / hunting tutorial
added armor tutorial
added furnace craft tutorial
added machete tutorial
moved block values to unit tag system
moved movement range to unit tags
Updated root macOS Steam lib
Scene2Prefab water wells (terrain references)
Fixed topology texture on water well c
Fixed biome texture dimensions on water well c
Fixed water texture dimensions on water well c
More water well c topology texture
Removed weird terrain modifiers from small forest rocks
Compile fixes (water well, storage container)
Knowledg.SortEntityData perf
▊▊▅▍ ▇█▇▍▇▍▊▋█▍▌▆▋▅'▉ ▆▉▉▅▊▉▋█▊▍▆▇ ▍▋▅ ▅▅▉▌ ▄█ ▆▆▆▋▉▌▋▊.
Tweaks to Scientist spawns at Military Tunnels.
Fixed trying to instantiate scene entities on client
Stopped being able to make a child a parent.
EAC update + Cerberus API upgrade
FlashlightBeam is IClientComponent
GitSync:
* Fix DBinder when its convar is set to NaN
* Fix DBinder overriding SetSelected( bool )
* Changed max value for Frame Blend's Shutter slider so it doesn't just black screen
* Prevent potential stack overflows in scripted_ents.Get
Send EAC player tick at most once per frame
Fixed spawning at camera on CraggyIsland map
SavasIsland player spawn fix
Fixed shadow culling range to include occludee height and altitude
implemented a new CareerAction system to handle weekly steps/actions/events to allow more flexibility.
Reworked all current functionality into new separate CareerAction classes that get executed in order.
Updated EAC hashtool config
Hapis water well tweaks
Removed wood cost from double sheet metal doors
Handing disconnection, re connection. Shit though.