199,328 Commits over 4,140 Days - 2.01cph!

7 Years Ago
backup
7 Years Ago
Removed ICharacterInventory entirely. Can now simply use an IContainer
7 Years Ago
EAC rollback
7 Years Ago
Added an "Ignore Items in Containers" bool to target filter Find item for Blackboard Stockpile now ignores items in containers so that the 15 possible items are no longer all items in the stockpile we're trying to fill
7 Years Ago
Fixed Birth activity not auto expiring (it had no expiry conditions, so it persisted forever)
7 Years Ago
Added some checks in OnValidate to detect activities that generate notifications that don't auto expire and have no expiry conditions Added an expire time field for critical severity notifications (defaulted to 15, used to be -1) New OnValidate checks picked up Death activity as never expiring, marked it as auto expire/critical severity
7 Years Ago
World stuff Manifest
7 Years Ago
General stuff. Fix trade tables and item transfer being broken
7 Years Ago
Fixed vehicle wreckage bugs
7 Years Ago
Player ragdoll conversion
7 Years Ago
Fixed player ragdoll "MakeStatic", which hadn't actually been firing
7 Years Ago
Removed character ref from welfare.
7 Years Ago
more WIP career UI, fixed buy button
7 Years Ago
Brute force fix for TB-related skin hair layer seams
7 Years Ago
Monument Navmesh's bake layer in MT had reset. Put Transparent layer (fences) back on.
7 Years Ago
building fbx (breaks stuff) fix soon
7 Years Ago
changed name of mud to ground on bulidings removed "grass crafting" unlock from buildings so units can upgrade the roof
7 Years Ago
wip career modal basic setup
7 Years Ago
Modified some unlocks
7 Years Ago
backup
7 Years Ago
More work on imposter shader and tools (wip) Added foliage billboard shader Fixed foliage material inspector property copy-paste; extended to derived shaders Removed unused assets
7 Years Ago
Improved Scientist gun reloading behaviour.
7 Years Ago
Entity view creation/update now sets appropriate layers for all transforms, including anything named "ground" Updated ALL view prefabs with correct layers (was previously set at runtime)
7 Years Ago
Building prefab layers update
7 Years Ago
Improved Building AI to attempt to eliminate some situations in which people get stuck building. InteractionPosition now just keeps a list of all blockers instead of doing the box check.
7 Years Ago
more career modal UI stack shit added buttons to market/team view unit panels added unit clicked career UI event clicking a unit in roster or market pushes a modal panel for detailed unit view, clicking off removes it
7 Years Ago
career modal UI screens can now be set as cancellable or not
7 Years Ago
let's not lock woodcutter and stonecutter
7 Years Ago
placeholder unit detail view modal UI
7 Years Ago
escape or right mouse button now close cancellable modal windows. added CareerDefines.ValuePerMark, added it to unit value calc.
7 Years Ago
can no longer set current building when encumbered
7 Years Ago
backup
7 Years Ago
art
7 Years Ago
fixing what's new panel adding navbar script for editors replacing exit button
7 Years Ago
Backup
7 Years Ago
progress backup
7 Years Ago
Backup
7 Years Ago
opportunity bits
7 Years Ago
Backup
7 Years Ago
Analytics now tracks total memory usage rather than only managed memory
7 Years Ago
Merge from main
7 Years Ago
progress backup
7 Years Ago
progress backup
7 Years Ago
progress backup
7 Years Ago
progress backup
7 Years Ago
Don't exclude metal from shaders (if used)
7 Years Ago
Fixed shader compile error on metal (if vs. ifdef) in StandardLayers.cginc
7 Years Ago
Cleaning up some UI stuff, fixed issues with building panel showing new unlock icon when it shouldnt
7 Years Ago
Fixed building panel category toggles being invisible
7 Years Ago
Increased Junkpile spawns along roads (Hapis)