199,504 Commits over 4,140 Days - 2.01cph!
Tundra and arctic LUT white point
more ui stuff, hooked up results panel team name buttons
Added InventoryItem.PreventBreakingDown
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wip unit collection detail viewing
material name change and forgot meta
Douglas fir / tweaked colors / rebaked billboard
Douglas Fir / Rebaked billboards
more Hapis clutter tweaks around cliffs, caves and sand dunes
Arid Day LUT Polish (more neutral)
Ditched the old temporary ragdoll corpses.
Lightened diffuse textures on new trees / rebaked billboards
Building prefab importer gives any ground objects a mesh collider as well as setting the appropriate layer
Ditched ViewFill component, rewrote wall placement in PlayerBuildingPlacement
Added building socket system for better wall placement
Version++
refactored team and unit clicked events to be calls to UICareerRoot show team/unit.
more collection view prep.
Set up the new cave dwellers.
Manifest.
Fixed the VKnight primary body error.
These anims should loop.
Path fix.
Fixed concrete_tunnel_1 and 2 material metal/smooth values when texture is not used