200,697 Commits over 4,171 Days - 2.00cph!
Fixed server browser randomly missing servers on reorder
Brought back the original tribe threat activity and made it hopefully actually useful
Started on setting up the patrol routes on Scientist Compound using the new Waypoint system.
Added IsHostile marking on BasePlayer. Might move this into the Scientist Comm later for more localized IsHostile awareness.
CanFindStockpileForItem writes to blackboard.Stockpile
Added CanFindBuildingForTarget condition/selector
Building deconstruct interaction is flagged dev only (pending impl)
Added BaseEntitySettings.HideInFogOfWar (any entity can now be flagged to have its visibility managed by FoW)
All buildings, resources (except trees) and units are hidden in fog of war
Fixed fps clothing not being bundled
Items are also hidden in fog
Fixed unit's clothing item views being managed by fog of war vis
more charger attack wip and fixes
charger hit impact fx calling code
house ruins final models and colliders
Remove error message when userdata's metatable has no a MetaName
coroutine disables chargers trail 0.5 seconds after charge attack not immediately, so it can shrink first.
Refactored builder item registration to be a little more robust and hopefully fix and lingering registration issues
Added Healer rig & source anims, updated game anims
Island 1 AI tribe no longer player controlled, is hostile
Fixed non-player human units clearing fog
removed can transistion to self from animal attack anim controller
Can't mouseover invisible/disabled/fogged entities
Removed standing torches from AI tribe camp prefab
Nospawns setup for decal issue testing
disabled post on portrait cams for now as it bugs out current decal setup
Building status icons status display modes (none, hover, always)
Unit.Ownership removes ownables when changing Group
Crafting queue item drop radius tweaks
progress backup
compound scene2prefab
Improved Road / Terrain matching
StatusDisplay in BuildingSettingsEditor
TargetFilter max entities count does not include those that fail enabled/destroyed or matching type checks
hopefully fixed collection was modified error when someone leaves the tribe
it's now game over if your whole tribe is dead or disabled
Hunters will no longer pick up dead people and try to cook them
Fixed research choice unlocking things immediately