249,922 Commits over 3,959 Days - 2.63cph!
Fixed blueprints sometimes not loading in editor
Cleaned up protobuffer files
Removed a bunch of debug output
KeyLock/CodeLock save their codes properly
Toggle lock based on locked/unlocked
Door open/close working
Cleaned up building prefab names
Removed deployed_door item (now redundant)
BaseEntity flags are now networked properly
Key crafting, locking, unlocking
Fixed battery being craftable
Fixed some errors not logging
Touching MenuBackground + music
Finished functional web player that can download and run game packages.
building_basic_all source
[ultimate_soldier] added a bomb on each level for time pressure
added 3rd person eating animation
set up the prefab for the lantern_wm; unfortunately, i couldnt get it to use hinge physics.
Handle BaseEntity RPC
Add RPC names to GameManifest
[ultimate_soldier] player & swat start in the entranceway
Done some more on the inventory stuff. Going to start on the networking stuff so that this can be synced ASAP!
Rocks, Deer, Bear, Human, Worldmachine source updates
- Re exported Human anims to fix some masking issues
- Added Deer settings and related prefabs
New branch for item system unfuck
Sync with GitHub + One more blocked convar
Player sort of hooks into the inventory itself. Could do with making all of this happen automagically.
Time of Day update to 2.3.1 prerelease 3
Made ignore.conf more generic with regards to UnityVS files
Time of Day update to 2.3.1 prerelease 2
- Added Deer and basic anims.
- Moved A* into Third Party
Fixed gay issues with pivots etc.
Disabling water reflections should now give a much higher performance boost
Fixed issue with medical syringe leaving hand during player anims
* Fixed some addons not being able to be extracted.
* Returned maps/*.png to game addon whilelist
* Fixed Player:KillSilent not forcing player to exit vehicle, making him stuck dead
* Fixed util.IsValidModel false-positives, now you can spawn big pipe from HL2
* Added more blocked commands to prevent servers from fukcing up players
* Fixed materials/gm_construct/grass-sand.vmt $surfaceprop2
Added viewmodel bob to pickaxe prefab
updated player gesture source
Added a lootmenu which looks for near by objects that will be able to be added to a player menu.
- Updated A* Pathfinding Project to ver. 3.6
- Applied A*PP navigation to agent prefabs by default.
Fixed TestLevel crashing editor on OSX
Updated items from admin site
Made editor not try to initialize EAC, some steam stuff
Added TimeWarnings on shutdown/disconnects
Updated BuildingTest scene/components