130,287 Commits over 4,140 Days - 1.31cph!
merge from /rock_formation_b_anchors
Final art for the bottom stairwell 360 pieces, dressing
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Set up correct crawl speed
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Fix incapicated gesture, make CurrentGesture nonserialized
More crawling code, getting to grips with the whole player model system
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Move modelstate initial params to one place, in the constructor. Set up crawling state
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WIP PlayerModel code, some renaming
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Fixed the borked post exposure on biome profiles.
Few other related tweaks.
Bug fixes, deleted temp files.
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Don't show loop button while recording a shot
Don't allow input on playback controls while recording a shot
Hide keyframe tracks when a shot isn't active
Hook up a new BeingLooted flag for players
Reintroduce ServerFall for incapacitated players. Still WIP
Removed server fall from wounded state. Initial work on crawling wounded state. Initial work on having two variations of wounded state (crawling vs. lying immobile)
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New "downed" model state, basic hookup of the downed animations in the animation controller
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client compile fix for new Reloading ai event.
BaseNavigator can now use SetDestination or CalculatePath. Added ai.usecalculatepath to toggle (defaults to false for now)
Added ai.pathfindingIterationsPerFrame.
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