130,155 Commits over 4,140 Days - 1.31cph!
Adjusted min/max scaling on forest ferns and arctic small rock formations
Adjusted materials on arctic small rock formations to make them more visible
Made ice sheet terrain modifiers bigger to prevent dirt from getting projected on the ice meshes
Arctic foliage polish
Tweaked snow splat color/gloss to prevent snow from becoming too blue at certain times of day and reduce mismatch between snow and trees
Improved arctic biome billboards
Tweaked snow color on a bunch of other objects
Fixed wind turbine placement underwater
reflex latency marker option no longer saved
Enabled tinting on potato cliff shaders.
group roam position reserved memory slot, OnPositionMemorySet ai event, more group roam state wip, ui prefabs.
fixed missing open and close sfx on static refinery
Added EnvironmentVolumeTraintunnles.prefab for map makers
Fixed crossbow viewmodel still showing an arrow after the arrow was unloaded via the inventory
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Merge AddDelayBetweenTurns -> CardGames. Will wait until after May's release to merge to Main.
Added demo shots directory to ignore config
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R/W updates for external walls and gates, ladder and triangle hatches and grill
magnet crane prefab update
magnet crane rig update and anims
magnet crane animator update
merge from HDRP_Art_Backport - 699 days
merge into hdrp_art_backport
SE cleared for desert revamp
Added a million recyclers to Bandit camp
Slightly increased bounds on all trees to prevent spawning them too close to each other / overall density should remain the same
Lowered cluster dither on some tree spawn populations
Reduced individual cave count - better even spread of all the different versions