reporust_rebootcancel

129,394 Commits over 4,140 Days - 1.30cph!

5 Years Ago
Refactored all attack impact effects into a nested prefab format. Iterated all new impact effects for the new Lit Particle shader features.
5 Years Ago
Revert BaseMountable changes from 47113 as it resulted in players on the server being in the incorrect position while mounted (should fix bandit town gambling not working) Will look into another fix for the animation issue
5 Years Ago
Fix NRE spam when leaving a server
5 Years Ago
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5 Years Ago
Return FoliageCell.batches to the pool when not needed Use a shared empty list for FoliageCell.placements if there are no placements for the cell
5 Years Ago
Make WorldGrid sparsely allocated
5 Years Ago
Make LODGrid pool empty cells too Pre-fill pools in bootstrap Remove debug.logs
5 Years Ago
Make RendererGrid pool empty cells
5 Years Ago
Fixed "Wall conditional corners show when placed adjacent to a backwards wall and a wall behind"
5 Years Ago
Fixed wall frame insert placement issues next to spiral stairs with some specific rotations
5 Years Ago
Subtracting 51078 (significantly increased loadtime)
5 Years Ago
Fixed inside antihack false positives on Savas and Savas_koth
5 Years Ago
Fix some error spam when running benchmarks in the editor
5 Years Ago
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5 Years Ago
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5 Years Ago
Server compile fix
5 Years Ago
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5 Years Ago
Refactor the phrases script so it shows a path to where it found things in warnings
5 Years Ago
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5 Years Ago
Fix translation setup for bass and trumpet instruments Fix translation setup for unwrapping gifts Fix translation setup for "loot" option description on downed players Fix hemp terraincheck text Phrases
5 Years Ago
Fix a bunch of localization issues with the smart alarm setup dialog Fix the setup dialog closing when you deselect the second textbox Phrases
5 Years Ago
Updated Hapis vendors
5 Years Ago
merge from building_blocks_2020
5 Years Ago
More tweaks to sheet metal textures, propagated to atlases. Solved color management discrepancies across different atlases
5 Years Ago
Tweaks to sheet metal textures, propagated to atlases. Results are smoother on the eye and less repetitive
5 Years Ago
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5 Years Ago
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5 Years Ago
removing reflection component from triangle floor frames
5 Years Ago
[D11] Shadow cascades: 4 -> 2. Max shadow requests = 2. Changing the distance split to 75m.
5 Years Ago
Fixed gap produced by sheet metal roof side pieces
5 Years Ago
[D11] Fix for 4263 (xbox bootup voicechat crash)
5 Years Ago
[D11] [UI] Potential fix for Stall when look-at tooltips loaded during runtime.
5 Years Ago
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5 Years Ago
better looking stone walls gibs
5 Years Ago
Updated triangle grill and hatch irons
5 Years Ago
merge from building_blocks_2020
5 Years Ago
Improved sheet metal corners visuals
5 Years Ago
Fixed a number of edge case inside terrain AH false positives at cave_large_sewers_hard S2P cave_large_sewers_hard
5 Years Ago
merge from attachment_fix
5 Years Ago
merge from dungchanges
5 Years Ago
Fixed long standing placement issue with picture frames on all tiers of construction
5 Years Ago
Value tweaks
5 Years Ago
Fixed door barricade deployables UVs
5 Years Ago
Fixed monuments covers UVs (and gibs) updated baked lods
5 Years Ago
more better quality gibs (metal/armored floors)