129,394 Commits over 4,140 Days - 1.30cph!
Refactored all attack impact effects into a nested prefab format.
Iterated all new impact effects for the new Lit Particle shader features.
Revert BaseMountable changes from
47113 as it resulted in players on the server being in the incorrect position while mounted (should fix bandit town gambling not working)
Will look into another fix for the animation issue
Fix NRE spam when leaving a server
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Return FoliageCell.batches to the pool when not needed
Use a shared empty list for FoliageCell.placements if there are no placements for the cell
Make WorldGrid sparsely allocated
Make LODGrid pool empty cells too
Pre-fill pools in bootstrap
Remove debug.logs
Make RendererGrid pool empty cells
Fixed "Wall conditional corners show when placed adjacent to a backwards wall and a wall behind"
Fixed wall frame insert placement issues next to spiral stairs with some specific rotations
Subtracting
51078 (significantly increased loadtime)
Fixed inside antihack false positives on Savas and Savas_koth
Fix some error spam when running benchmarks in the editor
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Refactor the phrases script so it shows a path to where it found things in warnings
Fix translation setup for bass and trumpet instruments
Fix translation setup for unwrapping gifts
Fix translation setup for "loot" option description on downed players
Fix hemp terraincheck text
Phrases
Fix a bunch of localization issues with the smart alarm setup dialog
Fix the setup dialog closing when you deselect the second textbox
Phrases
merge from building_blocks_2020
More tweaks to sheet metal textures, propagated to atlases. Solved color management discrepancies across different atlases
Tweaks to sheet metal textures, propagated to atlases. Results are smoother on the eye and less repetitive
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removing reflection component from triangle floor frames
[D11] Shadow cascades: 4 -> 2. Max shadow requests = 2. Changing the distance split to 75m.
Fixed gap produced by sheet metal roof side pieces
[D11] Fix for 4263 (xbox bootup voicechat crash)
[D11] [UI] Potential fix for Stall when look-at tooltips loaded during runtime.
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better looking stone walls gibs
Updated triangle grill and hatch irons
merge from building_blocks_2020
Improved sheet metal corners visuals
Fixed a number of edge case inside terrain AH false positives at cave_large_sewers_hard
S2P cave_large_sewers_hard
merge from attachment_fix
Fixed long standing placement issue with picture frames on all tiers of construction
Fixed door barricade deployables UVs
Fixed monuments covers UVs (and gibs) updated baked lods
more better quality gibs (metal/armored floors)