reporust_rebootcancel

129,394 Commits over 4,140 Days - 1.30cph!

5 Years Ago
Fixed double doors UVs
5 Years Ago
[d11] Mistakingly checked in with the equipment. Its not strictly correct ( would awlays return 0 for the initial lod )
5 Years Ago
lighting fix attempt - import options pass
5 Years Ago
Change tire FX culling mode from Pause & Catch Up to Automatic. Seems to fix visual glitches when looking away and back.
5 Years Ago
temp fix to preload sound templates
5 Years Ago
Merge from vehicles -> vehicles/push
5 Years Ago
ensure client prefab is loaded before trying to access it
5 Years Ago
Give Mount action a higher priority than Open
5 Years Ago
Use lerp instead of movetowards for steering wheel visuals, so we move faster when we're farther from target pos
5 Years Ago
removing more unused animation controller from the modules
5 Years Ago
Reduce STEER_LERP_SPEED for smoother steering wheel lerp
5 Years Ago
Fix map image rendering for hapis and some other custom maps
5 Years Ago
Unified nested attack and collision VFX prefabs into a master folder for ease of iteration. Various effect & material tweakeroos
5 Years Ago
Merge physics fixes -> Vehicles, including the return to Discrete collision detection
5 Years Ago
Increase default grip
5 Years Ago
Return to Discrete collision detection for cars. This will bring back getting stuck in thin objects when hitting them at speed, but cures the bug where vehicles hit anything at speed and suddenly go into slow-motion-floating for a while. Was caused by a combination of Continuous collisions and the server's relatively low-frequency timestep.
5 Years Ago
Test for building privilege using steamID instead of the player (because the player might not exist when using the app)
5 Years Ago
Tweaked ultrawide handling to straighten out ironsights
5 Years Ago
Added a pure compound-collider rigidbody with no additional objects or scripts that can be pushed with keyboard input
5 Years Ago
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5 Years Ago
Modify push to always act in a way that most reproduces the physics bug
5 Years Ago
Water effect iterations.
5 Years Ago
Applied shelved dung changes, with some tweaks.
5 Years Ago
skin approval
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
New blood & water effects Even more effects file cleanups & naming consistency improvs.
5 Years Ago
[D11] [UI] Whats New Web Request Implementation and added translations.
5 Years Ago
[D11] Fix for being able to fire off remaining rounds from old mag just after completing the reload animation
5 Years Ago
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5 Years Ago
[D11][UI] Changed method of getting top corner icons for item icons.
5 Years Ago
[D11] Changed Max Cluster size for nodettes to prevent groups of 2
5 Years Ago
[D11] Removed "Loading.." parameter added in 51499 to instead use overridden function, to allow for easier addition of translation keys
5 Years Ago
[D11] Added a check for added controller when attempting to add a new controller
5 Years Ago
[D11] [UI] Removed mip maps from item icon sprites. Updated texture alpha on certain sprites that were missing them and had black backgrounds as a result.
5 Years Ago
Cherry picking 42341 from hdrp (print_foliage console command)
5 Years Ago
[Audio] All audio templates now set a spread value of 0.5 at min distance, spread starts at approx 1 quarter of max distance. This SHOULD fix sounds hard panning. Also set radius of burning torch to 30m instead of 60
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Define fix
5 Years Ago
[D11][UI] Missing File
5 Years Ago
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5 Years Ago
[D11[UI][#4194] Improved vendingmachine incrmental controls
5 Years Ago
[D11] Cast demo id properly
5 Years Ago
[D11][UI][#4150] Fixed maintenance message overlap.