129,404 Commits over 4,140 Days - 1.30cph!
merge from building_blocks_2020
surface types fix on stone ramp
surface types fix on stone/armored stairs
Lowered blunt protection on cars from 0.75 -> 0.25 to increase damage from bradley shells
Steer 50% faster if shift key is held
Fixed create gibs in scene button not working
Added a 5% size reduction to reduce gibs clipping into each other when generating automatic gibs
Actually speed up steering a little again
Slow down steering speed at higher car velocity
Update gibs to use new life convars
Increase low-speed engine power by a bit and overall engine power by a little
Merge in Continuous Speculative car physics
Switch collision detection mode to Continuous Speculative for cars. Let's eventually look at using Discrete with big blocky world-only colliders, as speculative is far from perfect. But until then this should fix both the slow-motion stops of Continuous and the getting stuck in signposts of Discrete.
Road signs on the test map
Use gibs kill method when destroying rowboat
Merge physics fixes -> Vehicles. Will hopefully fix vehicles sliding and spinning out inappropriately
Hooked up gibs on rowboat
Fix vehicles spinning out and sliding strangely:
- Reduced the potential deviation of the centre of mass
- Gave wheels additional sideways friction
- Added AdjustHitForces method to handle any further errant values from PhysX WheelHit results
- Increased minimum vehicle mass, increasing engine power to compensate
Updated some attack VFX that I missed.
All bullet attack VFX use the nested prefab format.
Manifest.
Added a resource multiplier to TriggerHurtNotChild and increased damage to resources by x3 from cars
This destroys small trees relatively easily but still takes several hits to take down a large tree
ground plants optimization
better wind settings
increased distance tiling for grass splat
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forgot to apply some prefab changes on #
51630
load the sound templates in the startup bundle
Fixed Smart alarm clipping through walls
Fixed spiral stairs twig having two material slots instead of one
fixed sheet metal word model
Water well deployable UV fixes
[D11] Fix xb1 bootup crash
51522
[D11] Fix xb1 bootup crash
51522
[D11] [#3784] {PS4/XB1} Visible orb of light in front of flashlights, weapon lights.
[D11] [UI] Fixed Leather Gloves World Item translation.
Large furnace placement more forgiving - makes placement in triangle furnace bases easier
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Added a new TriggerVehicleDrag component
Applied vehicle drag to all of the barbed wire prefabs used in junkyard
S2P junkyard
Fixed merge issues on MotorRowboat
Oops, actually replace the layer when asked