reporust_rebootcancel

129,782 Commits over 4,232 Days - 1.28cph!

6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Add detail layer and fuzz mask to the workshop editor
6 Years Ago
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6 Years Ago
Fix white border around generated workshop icons
6 Years Ago
Shimmer material doesn't mess with censorship.
6 Years Ago
Improvements to damage effects while driving fast. Camera soft fading the smoke particles to make them less distracting while driving.
6 Years Ago
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6 Years Ago
merge from main
6 Years Ago
[D11] Updated fps demo for QA
6 Years Ago
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6 Years Ago
common import options across all tiers cleanup of folders
6 Years Ago
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6 Years Ago
[D11] fix crash I was getting in a final package build, when joining a server. ClosePopup must be getting called in the first frame after the PopulateContent coroutine is started.
6 Years Ago
spiral stairs: further collider tweaks
6 Years Ago
[D11][#4151]No rubber-banding when jumping at the fuse box
6 Years Ago
Fix skin customizations not appearing on icons for wearables
6 Years Ago
Client compile fix
6 Years Ago
Potential BaseMountable NRE fix (disable mesh culling change)
6 Years Ago
Fix for gpu foliage on xb1
6 Years Ago
Merge from oceanlevel_respawn
6 Years Ago
Final touches to prevent spawning inside of things Note: submerged islands are the worst case for this so avoid doing that or you may still spawn underwater
6 Years Ago
Remove overrides on DashboardLight prefab on 1module_cockpit_with_engine, changing it from white override to original prefab yellow
6 Years Ago
[d11][4144] {PS4/XB1} Diving tank renders in front of your camera Turned off mesh occludee component, its messing with the shadowcasting properties. It not there on other items i've seen.
6 Years Ago
Low speed power boost edit
6 Years Ago
More engine power again
6 Years Ago
Bit more power for hill climbing
6 Years Ago
[D11][#4191] Foundation steps working again because [#2763] Bug introduced with this fix has been resolved.
6 Years Ago
merge from main
6 Years Ago
Rolling off top speeds, balancing values for the new system of requiring a full set of modules
6 Years Ago
New UI info on needing engine components
6 Years Ago
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6 Years Ago
fix for projectiles unable to go through armored steps
6 Years Ago
Closed Boat engine socket mesh holes
6 Years Ago
WIP setting up car horns Assigned and controlled by the seating module, played by holding Primary Fire
6 Years Ago
Added vehicles to pressure pad layermask
6 Years Ago
Fixed incorrect source item on fluid combiner, fixes incorrect name displayed on health display
6 Years Ago
Fix bug where engine showed low performance for a while after adding a new engine and adding parts to it before getting in. Was due to storage item ID not getting synced.
6 Years Ago
Add a ray intersection check to the mount command on modular cars so the mount option doesn't appear unless the player is looking in roughly the direction of the seat
6 Years Ago
Increase engine internal item health
6 Years Ago
Stop engines working if they have broken parts
6 Years Ago
Remove log