124,644 Commits over 4,079 Days - 1.27cph!
More arid/temperate rock formation models, cols, prefabs
Optimized Cliff shader detail albedo segment to rely on worldposition uv instead of tri-planar projection
Added a Cliff_Basic shader without triplanar for cheap clutter rocks
Deleted unused (Developer/Calibration)
[D11] Update game manifest and asset bundles to fix missing assets.
Faster and more reliable "Tools/Steam Inventory/Download Skins"
[D11] more changes/fixes for D11Gamepad
gesture animation sound import settings
Fusebox texture fixes.
Scene backup.
Electrical box conversion.
Scene backup.
Vat fix.
add if UNITY_EDITOR around BlendedSoundLoops.OnValidate
SSR smoothness threshold 0.75/0.80
sam site fix
launch site scene2prefab
Cloning vat & hobobarrel fixes.
fixed copilot able to access minicopter fuel
[D11] [Audio] Latest chat code... tested working on xbone (but stuttering/bad quality) by disabling 7th core and enabling kinectAudio and kinectGamechat
Checking in so I can roadtest a new Unity build that will have those flags enabled properly.
[D11] [UI] Fixed chinook map marker not updating while map was open. Fixed debris not updating while map was open.
[D11] [UI] Fixed leaderboards button not working in frontend.
[D11] New Base Stats HUD display
[D11] ConsoleInputModule using more of D11Gamepad
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ClientManifest
Load sky shader from client manifest
[D11] [UI] Increase text size on options menu elements to help readability.
[D11][#2408] Fixed issue with floating bota bag. Fixed NRE with dumping water
[D11] Implemented vibration intensity option
[D11] Changes for new input system (currently disabled)
Sky shader bundle, delete unused
Removed previous Sky, Clouds, Stars components
Added RustSky (derived from ProceduralSky)
Added Stars, Moon, Cloud to RustSky
Fixed and enabled occlusion culling
Fixed Pine_d invalid LOD0
Fixed TreeManager unable to register impostors
Minor fixes to impostor renderer
[D11] reduce some quality settings for ps4 for now
[D11] Send Admin flag to players for connected players screen.
[D11] hack to remove OcclusionSystem profiling, this is causing a mismatched Begin/End warning though I can't see why, potentially a bug in the hdrp pipeline code that calls begin/endFrameRendering.
Disable new input system stuff until Greg has fixed it
Cherry picked
37124 from /hdrp/world_art_revamp