124,449 Commits over 4,079 Days - 1.27cph!
[D11] [UI] Limited vending machine panels to 7 columns 1 row instead of 6 columns 2 rows with 5 "locked" slots.
[D11] [Audio] Checking in WIP... Should fix PS4 local echo's but can't test as need to merge with main
[D11] [UI] Fixed type mismatch.
[D11] DTLS handshake MTU value fixed (as opposed to relying on discovery). Another attempt to fix the handshake decrypt errors on high-latency servers.
Muzzleflash hue tweak.
3x3 muzzle billboard atlas can be a bit smaller too.
Added gas station gas_station_exterior, gas_station_extension, missed outpost outbuilding_1st_15x9, oilrig water_drum_toxic prefabs for map makers
[D11] Prevent SelectedBlueprint from updating if crafting menu is not open
[D11][Tutorial][#2078] Delayed setting of HUD config to the setup phase of light fire
[D11][UI] Stop player stats panel appearing on npc corpses
[D11][Tutorial][#2106] Fix for localserver not clearing entities when leaving game
Fixed RUST-303 (hopefully?)
memsnap needs absolute paths probably
[D11] [UI] Notices for picking up/dropping items no longer uses animators and should be better set up layout-wise to prevent performance issues. NPC shops should now show their correct names.
[D11][#1127] Hide view model before destruction to avoid both animations been visible at once
[D11] [Console] Fix to UI for accidently spelling "xums"
Player name tag optimization
Chat box optimization
Pistol tweaks.
M92 doesn't have the crude powder effect.
Fixed the M39 attack_ADS animation not calling a shell ejection event.
[D11][#716] Fixed issue where jackhammer could be used while broken
[D11] Merge from main
33376
[D11][Tutorial] Fix for can_beans.prefab PickupEffect referencing a server prefab
[D11] Cherry pick from main
33934
Another Oilrig fix for SetDestination error
Nailgun world model material fix.
Test scene backup.
Thompson doesn't eject twice per shot.
[D11][UI] Server wipe hud alert and server method for telling clients
Merge with main d11 branch
[D11] Removing animators and layout elements from the UI dropped/pickup popup prefabs
L96 sound doesn't emit a bolt rifle sound when muzzle braked.
Proper semi rifle ejection timing.
small tidy up to client.profiling output
Fix for texture mip streaming
Added SlicedGranularAudioClip.OnValidate
[D11] Cherry pick from main
33853 - minor optimisation to LightEx Awake to prevent GetComponent call
Added some extra rock prefabs
Disabled texture streaming on particles