reporust_rebootcancel

128,841 Commits over 4,140 Days - 1.30cph!

6 Years Ago
Fixed drum IK hits working in local space of IK target and not local space of instrument Added a hit rotation vector that applies an IK rotation offset when hitting a note
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
fixed bradley crates sometimes spawning under the world
6 Years Ago
horse equipment information panel horse armor cost balance roadsign horse armor available at bandit camp attire shop balanced horse/rider protection icons
6 Years Ago
Oil rig small / additional LODs for all railings Scene2Prefab
6 Years Ago
compile fix
6 Years Ago
Remaining Harbor & S2P Some mat tweaks.
6 Years Ago
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6 Years Ago
Scene backup Prefab shadow defaults
6 Years Ago
fixed horse tails not switching to the appropriate breed material
6 Years Ago
Puzzle prafab improvs.
6 Years Ago
merge into main
6 Years Ago
manifest, error logs
6 Years Ago
[D11] + Removed assets from Launch Site (Scene to Prefab and Manifest done)
6 Years Ago
subtracted subtraction
6 Years Ago
Backup
6 Years Ago
[D11][UI] A few tweaks to the inventory screen
6 Years Ago
merge from /horse_issues
6 Years Ago
[D11][UI] Initial Inventory layout changes moving main inventory to middle section expanding player preview size and disabling expanded player preview.
6 Years Ago
[D11] Define fix
6 Years Ago
Load & save dialogues now default to TestSaves folder. Load option now sets the filename and load parameters of the scene GameSetup when loading a save file, so you can just hit play to start.
6 Years Ago
[D11] VC flow for extending server, fiddled with scaling for PS4 shoulder/trigger buttons, and fix to never scale popups below minimum size
6 Years Ago
[D11] + Copied individual prefabs out of Compound scene and placed them in a default scene ready to LOD
6 Years Ago
Water splash refract effect materials Torch ignited material fixes
6 Years Ago
[D11] [UI] Fixed radiation vital notice overlapping with comfort vital notice.
6 Years Ago
Fixed player preview crashing game (somehow)
6 Years Ago
Sky update mode, period
6 Years Ago
Cargo ship deck railings fix
6 Years Ago
Movie mode start in free mode if not playing a demo Work camera CameraMan control parity Reposition work camera properly when toggling on/off
6 Years Ago
Cargo ship additional LODs
6 Years Ago
Fix occlusion culling
6 Years Ago
[D11] [UI] Objects that cannot rotate now properly check before rotating.
6 Years Ago
[D11] [UI] Fixed rotate doors message showing (doors could already be rotated a different way).
6 Years Ago
Patrol Helicopter additional LOD pass Fixed PatrolHelicopter prefab not using any of its LODs
6 Years Ago
[D11] + Compound scene to prefab/manifest fix
6 Years Ago
[D11] autoslod materials, one of them hadn't been converted to the new hdrp compatible shader.
6 Years Ago
[D11] + Manifest/Scene to Prefab fix for Launch Site
6 Years Ago
[D11] sync some other water related materials with FP's main hdrp branch.
6 Years Ago
[D11] [UI] Swapped HUD bottom left and bottom right element positions.
6 Years Ago
[D11] synchronize water with FP hdrp branch, obviously WIP but they are now setup the same.
6 Years Ago
[D11] [UI] Text size adjustments in recycler and mailbox panels.
6 Years Ago
HDRP 7.2.0 CopyFromGit.bat (helper for me)
6 Years Ago
RHIB additional LODs pass
6 Years Ago
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6 Years Ago
Missing file (changeset 39985)
6 Years Ago
[D11] Fix foliage threading issue
6 Years Ago
[D11] Fix foliage threading issue
6 Years Ago
Trucks additional LODs pass
6 Years Ago
Disabled status effects in god mode Disabled food and hydration depletion in god mode Disabled radiation poisoning in god mode Added refillvitals console commands (fills health, calories and hydration) Added heal console command (same as calling hurt with negative values)
6 Years Ago
Added FixedParticleSimulationSpace tag (specify on particle systems that should not switch to local / world simulation space depending on where they spawn)