128,841 Commits over 4,140 Days - 1.30cph!
Fixed drum IK hits working in local space of IK target and not local space of instrument
Added a hit rotation vector that applies an IK rotation offset when hitting a note
Merge from Main -> Vehicles
fixed bradley crates sometimes spawning under the world
horse equipment information panel
horse armor cost balance
roadsign horse armor available at bandit camp attire shop
balanced horse/rider protection
icons
Oil rig small / additional LODs for all railings
Scene2Prefab
Remaining Harbor & S2P
Some mat tweaks.
█▌▍▇ ▍▊▉▇▉ ▅▆▋▅▊ ▋▍▆▉▍▍▉ ▇▌ ▉█▊ ▌▍▋ ▍▆▍ ▌▇▊▌▌ (▍▋ ▅▇ █▉▌▊▌ ▊▌█▍▆▄)
Scene backup
Prefab shadow defaults
fixed horse tails not switching to the appropriate breed material
[D11] + Removed assets from Launch Site (Scene to Prefab and Manifest done)
[D11][UI] A few tweaks to the inventory screen
[D11][UI] Initial Inventory layout changes moving main inventory to middle section expanding player preview size and disabling expanded player preview.
Load & save dialogues now default to TestSaves folder.
Load option now sets the filename and load parameters of the scene GameSetup when loading a save file, so you can just hit play to start.
[D11] VC flow for extending server, fiddled with scaling for PS4 shoulder/trigger buttons, and fix to never scale popups below minimum size
[D11] + Copied individual prefabs out of Compound scene and placed them in a default scene ready to LOD
Water splash refract effect materials
Torch ignited material fixes
[D11] [UI] Fixed radiation vital notice overlapping with comfort vital notice.
Fixed player preview crashing game (somehow)
Cargo ship deck railings fix
Movie mode start in free mode if not playing a demo
Work camera CameraMan control parity
Reposition work camera properly when toggling on/off
Cargo ship additional LODs
[D11] [UI] Objects that cannot rotate now properly check before rotating.
[D11] [UI] Fixed rotate doors message showing (doors could already be rotated a different way).
Patrol Helicopter additional LOD pass
Fixed PatrolHelicopter prefab not using any of its LODs
[D11] + Compound scene to prefab/manifest fix
[D11] autoslod materials, one of them hadn't been converted to the new hdrp compatible shader.
[D11] + Manifest/Scene to Prefab fix for Launch Site
[D11] sync some other water related materials with FP's main hdrp branch.
[D11] [UI] Swapped HUD bottom left and bottom right element positions.
[D11] synchronize water with FP hdrp branch, obviously WIP but they are now setup the same.
[D11] [UI] Text size adjustments in recycler and mailbox panels.
HDRP 7.2.0
CopyFromGit.bat (helper for me)
RHIB additional LODs pass
█▍▆▍▄ ▅▌ ▆▅▍▋ █▍▋▍█ ▋▆▋▌▋▉█▆ ▅▇▍▊▊█ ▄▇▅▆▆▍▇ ▍▆▆▉ ▆▇▌█▄▊ ▅▅▅▅ ▆█▄▌▍▉▄▋▋▅ ▅▉▊▌█
Missing file (changeset 39985)
[D11] Fix foliage threading issue
[D11] Fix foliage threading issue
Trucks additional LODs pass
Disabled status effects in god mode
Disabled food and hydration depletion in god mode
Disabled radiation poisoning in god mode
Added refillvitals console commands (fills health, calories and hydration)
Added heal console command (same as calling hurt with negative values)
Added FixedParticleSimulationSpace tag (specify on particle systems that should not switch to local / world simulation space depending on where they spawn)