reporust_rebootcancel

128,625 Commits over 4,140 Days - 1.29cph!

6 Years Ago
Rebuild vfx
6 Years Ago
Made some improvements to SceneToPrefab and took a pass over all the monuments to make sure they are being decomposed properly
6 Years Ago
radtown_small_3 setup
6 Years Ago
Delete CH47FlightTest (embeds the old camera and has a ton of missing scripts, assuming HelkTest (c))
6 Years Ago
Disable shadow casting on particle effects
6 Years Ago
[D11] Fixes Merge with main issues & potential threading issue in delayed entity code
6 Years Ago
server fix
6 Years Ago
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6 Years Ago
Legacy particle materials
6 Years Ago
Adding support for the client to know about modules on the vehicle as well, so it can do things like vehicle turns on -> tell all modules -> engines play start sound (without having to sync that data via each individual module entity). Currently WIP and broken, so putting this in a branch. Changes to audio as well, but they're relatively minor.
6 Years Ago
Hapis mesh read/write fixes
6 Years Ago
Remove unused particle effects
6 Years Ago
Fog fixes
6 Years Ago
Hacky fix for getting stuck in third person after exiting instrument
6 Years Ago
WIP override camera point logic for mountables
6 Years Ago
Revert file storage Revert entity.proto Revert PlayerVoiceSpeaker Some comments to explain stuff
6 Years Ago
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6 Years Ago
CollectionEx class adds IsNullOrEmpty, IsEmpty, and IsNull extension methods
6 Years Ago
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6 Years Ago
merge from main
6 Years Ago
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
Cleanup
6 Years Ago
client/server fixes
6 Years Ago
merge from main
6 Years Ago
Finished Compound conversion
6 Years Ago
Caching some components on the ragdoll prefab.
6 Years Ago
[D11][UI] Implemented join your server option. WIP renew server flow
6 Years Ago
Compound WIP
6 Years Ago
[D11] [UI] Fixed lanterns showing incorrect time format.
6 Years Ago
[D11] [UI] Fixed health bars not working correctly.
6 Years Ago
Mark some scripts as not being actively developed for code reviews
6 Years Ago
[D11] WIP delayed entity spawning... mostly working it seems but needs a bit more test. Checking in so I can merge with main and test on a local server.
6 Years Ago
[D11] Add Rustworks.GetRentalInfo request
6 Years Ago
[D11] [UI] Look at health WIP fixes.
6 Years Ago
added flute and added to view and world model prefabs
6 Years Ago
Scene Setup changes Made color temperature curve smoother and more realistic Tweaked base scene settings / Made lighting slightly softer, sun disk larger, sky brighter and AO stronger Added a backup copy of the old Scene Setup and BaseSceneSettings
6 Years Ago
[D11] [UI] Added missing scene from previous commit
6 Years Ago
[D11] [UI] Removing in-line platform-specific sprite references from texts and replacing them with appropriate runtime translation flow. Fixed missing controller icon components on images in UI frontend and in-game options pages.
6 Years Ago
Uniformed some client side and server side colliders on Scrap transport helicopter to prevent antihack reject loops
6 Years Ago
Hobobarrel shadow default range Proplight prefab tweaks.
6 Years Ago
Fog slider
6 Years Ago
Compound conversion WIP Hobobarrel adjustment.
6 Years Ago
Right click an item in the crafting queue to fast track it to the start of the queue (resets crafting progress on previous item).
6 Years Ago
Fixed viewmodel hands color
6 Years Ago
package manifest update