128,625 Commits over 4,140 Days - 1.29cph!
Made some improvements to SceneToPrefab and took a pass over all the monuments to make sure they are being decomposed properly
[D11] Disables entity spawning when loading
Delete CH47FlightTest (embeds the old camera and has a ton of missing scripts, assuming HelkTest (c))
Disable shadow casting on particle effects
[D11] Fixes Merge with main issues & potential threading issue in delayed entity code
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Legacy particle materials
Adding support for the client to know about modules on the vehicle as well, so it can do things like vehicle turns on -> tell all modules -> engines play start sound (without having to sync that data via each individual module entity). Currently WIP and broken, so putting this in a branch.
Changes to audio as well, but they're relatively minor.
Hapis mesh read/write fixes
Remove unused particle effects
Hacky fix for getting stuck in third person after exiting instrument
WIP override camera point logic for mountables
Revert file storage
Revert entity.proto
Revert PlayerVoiceSpeaker
Some comments to explain stuff
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CollectionEx class adds IsNullOrEmpty, IsEmpty, and IsNull extension methods
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Finished Compound conversion
Caching some components on the ragdoll prefab.
[D11][UI] Implemented join your server option. WIP renew server flow
[D11] [UI] Fixed lanterns showing incorrect time format.
[D11] [UI] Fixed health bars not working correctly.
Mark some scripts as not being actively developed for code reviews
[D11] WIP delayed entity spawning... mostly working it seems but needs a bit more test. Checking in so I can merge with main and test on a local server.
[D11] Add Rustworks.GetRentalInfo request
[D11] [UI] Look at health WIP fixes.
added flute and added to view and world model prefabs
Scene Setup changes
Made color temperature curve smoother and more realistic
Tweaked base scene settings / Made lighting slightly softer, sun disk larger, sky brighter and AO stronger
Added a backup copy of the old Scene Setup and BaseSceneSettings
[D11] [UI] Added missing scene from previous commit
[D11] [UI] Removing in-line platform-specific sprite references from texts and replacing them with appropriate runtime translation flow. Fixed missing controller icon components on images in UI frontend and in-game options pages.
Uniformed some client side and server side colliders on Scrap transport helicopter to prevent antihack reject loops
Hobobarrel shadow default range
Proplight prefab tweaks.
Compound conversion WIP
Hobobarrel adjustment.
Right click an item in the crafting queue to fast track it to the start of the queue (resets crafting progress on previous item).
Fixed viewmodel hands color