reporust_rebootcancel

128,627 Commits over 4,140 Days - 1.29cph!

6 Years Ago
Save on an IOEntity if it's been placed by a player (see PlayerPlaced) Use to distinguish between monument entities and player entities
6 Years Ago
Added engine state info, and propagating that to modules. Added basic engine start/stop/loop audio (no pitch shift yet)
6 Years Ago
Some weird missing metas.
6 Years Ago
Driving physics settings edits
6 Years Ago
Hacked together a quick test. Takes a monument, gets all the meshes that will be seen within a specified range, batches them all together, then generates a low res texture array for them all producing a single draw call proxy. Also tried reducing the mesh with mixed results...
6 Years Ago
WIP support for third person held entities, currently set up on acoustic guitar Added an instrument view point to the player model, still not super happy with this
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Merge back to Vehicles
6 Years Ago
Better solution: Modules now use changes in parenting to automatically add/remove on both client and server. Sync no longer necessary. Handles destruction also as destroyed entities automatically de-parent. Since child entities are automatically parented on start, it also handles vehicles that start with modules already attached.
6 Years Ago
Post-merge shader fix + re-added dilate filter
6 Years Ago
wip
6 Years Ago
Subtracted 39442, 39446, 39447 (needs work)
6 Years Ago
Hook up drum kit materials
6 Years Ago
Remove change perspective RPC calls, do everything from client side perspective mountable callbacks
6 Years Ago
Merge from d11_hdrp
6 Years Ago
Fix merge problems
6 Years Ago
WIP drumkit textures
6 Years Ago
increased Windmill heat protection
6 Years Ago
[D11] Add extra fields to Rustworks active players list request
6 Years Ago
Latest terrain build Terrain config tweaks Foliage, playing with filter cutoff on grass/forests
6 Years Ago
[D11] Replace old active players request with new Rustworks request
6 Years Ago
Scene backup Prefab shadow optimization
6 Years Ago
add this folder back in until we can purge non-hdrp resources more completely.
6 Years Ago
Fixed shaders broken during merge Restored dilate shader Updated all ASE shaders with new template
6 Years Ago
Tiny ASE fix to support hdrp 7.0.1; hdrp template auto-updated
6 Years Ago
Update project version
6 Years Ago
Merge from d11_hdrp branch
6 Years Ago
Repair: recently damaged, insufficient resources, not damaged.
6 Years Ago
Updated ASE to 1.7.0.002
6 Years Ago
Fixed a reverted searchlight.
6 Years Ago
horse fix
6 Years Ago
Fixed those grazillion broken light fixture files.
6 Years Ago
Scene backup. Prefab/mat tweaks.
6 Years Ago
[D11] Add Rustworks wipe server request
6 Years Ago
[D11] Add subset of playerFlags to telemetry snapshot
6 Years Ago
Merge from 2019.2 branch
6 Years Ago
Merge from 2019.1 branch
6 Years Ago
Campfire embers fix
6 Years Ago
cliffs, secondary spawns setup spawn populations polish
6 Years Ago
manifest
6 Years Ago
Scene to prefab fixes for compound
6 Years Ago
Spark material fixes
6 Years Ago
2019.3 - no IL2CPP option yet ( ! )
6 Years Ago
More caching for ragdoll stuff. Player ragdolls work with skeleton now.
6 Years Ago
ConsoleSystem generated
6 Years Ago
Contains SERVER;CLIENT instead of equals
6 Years Ago
[D11][UI] Renew Server flow, Report owned server implementation
6 Years Ago
Compile fixes
6 Years Ago
Update GA.dll
6 Years Ago
old meta files