reporust_rebootcancel

128,627 Commits over 4,140 Days - 1.29cph!

6 Years Ago
BoneRetargets are moved out of rigs.
6 Years Ago
[D11] ASE upgrade to 1.7
6 Years Ago
Added a tool to check for extra elements added to bones in clothing.
6 Years Ago
Scene backup More IO prefab conversions & fusebox
6 Years Ago
[D11] Adds in thread check error log for DelayedEntity search, also latest changes.
6 Years Ago
Utility to convert all wearables to the new SkeletonSkin format...
6 Years Ago
Disabled OpenGL on Windows builds
6 Years Ago
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6 Years Ago
[D11][UI] Fixed server defines.
6 Years Ago
[D11] [UI] Added refresh option to server stats. Seconds on time-based stats now always show (previously left a blank string if seconds = 0).
6 Years Ago
Remaining underground areas in radtown 3 Prefab fix.
6 Years Ago
[D11] Rustworks telemetry logs. First pass towards partitioning of critical game server data from optional performance/stats telemetry.
6 Years Ago
[D11] [UI] Fixed input conflicts when planner is open with inventory/crafting menus.
6 Years Ago
Disabled CollectNestedPrefabs in prefab preprocess for now, it was causing an issue
6 Years Ago
Fix unlinked reverb zone trigger colliders
6 Years Ago
Disable world spawn timing in final
6 Years Ago
Improved LODConveter warning so you can find the object by clicking on it
6 Years Ago
Particle fixes
6 Years Ago
Rework to driftwood populations Added custom colliders - but cant use them currently with the broken UI Manifest
6 Years Ago
[D11] [UI] Condition for opening inventory/crafting fixed.
6 Years Ago
[D11] [UI] WIP Building Context fixes. Support for displaying Control Type B and fixing height-adjustment issue.
6 Years Ago
[D11][UI] Cache server data in server admin screen. Improved flow for wip actions
6 Years Ago
[D11] Change .map filenames to include checksum value
6 Years Ago
Small refinery conversion. Scene backup. GPU instancing on a bunch of materials.
6 Years Ago
Deleted unused pre-rework horse assets
6 Years Ago
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6 Years Ago
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6 Years Ago
Scene backup. Default shadow settings on wall2 lights
6 Years Ago
merge from main
6 Years Ago
[D11] [UI] Server Stats display thousands with commas.
6 Years Ago
[D11] Pre-populate save position slots to aid QA
6 Years Ago
Updated foliage shader to fix wind
6 Years Ago
Re-applied ASE patch for hdrp 7.0.1
6 Years Ago
[D11] [UI] Server Stats totals implemented. WIP server usage stats implementation.
6 Years Ago
Converted puzzle card readers.
6 Years Ago
Reworked IO/SimpleLight
6 Years Ago
[D11][UI] WIp version of about update page
6 Years Ago
Puzzle box light fixes
6 Years Ago
Don't fuck with Time.* shit in benchmark mode
6 Years Ago
Better benchmark UI hiding
6 Years Ago
[D11] [UI] WIP Server Stats implementation (translations added, working on hooking up actual stat retrieval now).
6 Years Ago
Basic engine audio working. Still need to port MaxSpeedEstimate to the client to properly set up the gearing.
6 Years Ago
cherrypicking 39375, 39440, 39473
6 Years Ago
Hide moviemaker UI if benchmark Fix NRE in ViewModel.Update Update to 2019.3.0b3
6 Years Ago
[D11][UI] Hooked up ingame connected players list to expanded rustworks request data
6 Years Ago
forest populations tweaks
6 Years Ago
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6 Years Ago
[D11][UI] Implement wipe server option. Navigation to top-up credits page on renew server.
6 Years Ago
[D11][OPTIMIZE] Reduced packet memory copying by getting rid of some internal buffer/byte copy and using a custom streaming class. I did this both to reduce the redundant copies and with an eye to buffering the un-serialised messages.