128,627 Commits over 4,140 Days - 1.29cph!
BoneRetargets are moved out of rigs.
Added a tool to check for extra elements added to bones in clothing.
Scene backup
More IO prefab conversions & fusebox
[D11] Adds in thread check error log for DelayedEntity search, also latest changes.
[D11] Fix server compile errors
Utility to convert all wearables to the new SkeletonSkin format...
Disabled OpenGL on Windows builds
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[D11][UI] Fixed server defines.
[D11] [UI] Added refresh option to server stats. Seconds on time-based stats now always show (previously left a blank string if seconds = 0).
Remaining underground areas in radtown 3
Prefab fix.
[D11] Rustworks telemetry logs. First pass towards partitioning of critical game server data from optional performance/stats telemetry.
[D11] [UI] Fixed input conflicts when planner is open with inventory/crafting menus.
Disabled CollectNestedPrefabs in prefab preprocess for now, it was causing an issue
Fix unlinked reverb zone trigger colliders
Disable world spawn timing in final
Improved LODConveter warning so you can find the object by clicking on it
Rework to driftwood populations
Added custom colliders - but cant use them currently with the broken UI
Manifest
[D11] [UI] Condition for opening inventory/crafting fixed.
[D11] [UI] WIP Building Context fixes. Support for displaying Control Type B and fixing height-adjustment issue.
[D11][UI] Cache server data in server admin screen. Improved flow for wip actions
[D11] Change .map filenames to include checksum value
Small refinery conversion.
Scene backup.
GPU instancing on a bunch of materials.
Deleted unused pre-rework horse assets
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Scene backup.
Default shadow settings on wall2 lights
[D11] [UI] Server Stats display thousands with commas.
[D11] Pre-populate save position slots to aid QA
Updated foliage shader to fix wind
Re-applied ASE patch for hdrp 7.0.1
[D11] [UI] Server Stats totals implemented. WIP server usage stats implementation.
Converted puzzle card readers.
[D11][UI] WIp version of about update page
Don't fuck with Time.* shit in benchmark mode
Better benchmark UI hiding
[D11] [UI] WIP Server Stats implementation (translations added, working on hooking up actual stat retrieval now).
Basic engine audio working. Still need to port MaxSpeedEstimate to the client to properly set up the gearing.
Hide moviemaker UI if benchmark
Fix NRE in ViewModel.Update
Update to 2019.3.0b3
[D11][UI] Hooked up ingame connected players list to expanded rustworks request data
forest populations tweaks
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[D11][UI] Implement wipe server option. Navigation to top-up credits page on renew server.
[D11][OPTIMIZE] Reduced packet memory copying by getting rid of some internal buffer/byte copy and using a custom streaming class. I did this both to reduce the redundant copies and with an eye to buffering the un-serialised messages.