123,338 Commits over 4,048 Days - 1.27cph!
[D11] Show WIP popup when clicking on 'Join Server' button in MyGames, as functionality is currently broken
[D11] [UI] Player slot initially sets to first slot index when entering game, ensuring the first item is equipped and the slot starts highlighted.
Added some ladder prefab variants
Added WorldSpaceGrid.CircleIntersectCell
Changed BuildPrefabs to use SaveAsPrefabAsset instead of copying files around
Ensure world prefabs spawn in when player spawns
Turn off LODs when RendererLOD is disabled
[D11][UI] Increased gap between navigation bar options
Added D11WorldSpawn for dynamic spawning of map prefabs (monuments etc)
[D11] Started separating PlatformServices + fix for UIMyGames.cs
[D11][Audio] Detailed Reverb set up on monuments added.
[D11] Fix for using wrong variable
[D11] Remove unused variable
[D11] [UI] added condition bars to icons in the inventory screen UI
better hash for D11InstanceData
Updated incremental build thing to allow non-recursive mode
Added some rock prefab variants
Added asset context menu entry to run BuildPrefabs for client or server
Added IClientComponent to a bunch of client side components
Improved custom GC logic and replaced gc.minheapsize / gc.maxheapsize with gc.buffer
Integrated deep sea disturbance into water dynamics
[D11][TUTORIAL] Fix for water well inventory transfer failing
[D11] [UI] Added support for text mesh pro fonts and preset material. Community hub now only checks for server updates every minute and will only re-parse if the check results in a more up-to-date news article.
[D11] Find/Join Game page hint strings hooked up
[D11] Added loading spinner to MyGames, and fixed a bunch of warning popup header strings
[D11][UI] Added translation strings for OSK
[D11][TUTORIAL] Fix for issue #683, crash after breaking down items in recycler then opening inventory
Autoturret/player sensor NRE fixes
[D11] MyGames now only shows servers you have rented yourself, and currently selected gameobject is now cleared when moving between base carousel pages with no selectable content
[D11][UI] close inventory when looting item is destroyed
[D11][TUTORIAL] Tweaks to flow of cave objectives, fixed a missing reference
removing old entity prefabs
clutter and resource entity prefabs
[D11] [UI] swapped round hunger and thirst in the inventory screen to match the swapped round ones on the hud