reporust_rebootcancel

153,321 Commits over 4,536 Days - 1.41cph!

6 Years Ago
- Fixed bad protobuf compilation (merge issue?) causing train throttle to show as zero for new clients who entered network range - Moved some throttle control methods
6 Years Ago
Compile fix
6 Years Ago
Requested: Increase hazard warning activation minimum speed. Now doesn't activate until the driver's train is travelling at 4.5m/s (was 2m/s), which is above the Low throttle setting speed
6 Years Ago
Bail out if GetTotalPushingMass gets too recursive
6 Years Ago
Fixed the wildcard entry on the slots payout widget not translating properly
6 Years Ago
Cancel the ActualDeath invoke if the work cart is repaired
6 Years Ago
Fixed the first slot machine that loads on the client having incorrect material applied to payout sheet
6 Years Ago
Revert ShowPushMenu back to IsStationary
6 Years Ago
Use velocity instead of rigidbody sleep state when allowing pushes on boats
6 Years Ago
If work cart travels very fast on listen server, the server side train sometimes collides with its client side self, causing massive damage. Stop hitting yourself.
6 Years Ago
Early exit from SpawnGroup if there's no terrain (fixes NRE)
6 Years Ago
Fixed some of the new junkpiles throwing NREs - Adjusted AI obstacles
6 Years Ago
S2P all
6 Years Ago
Manifest
6 Years Ago
Train tracks material links
6 Years Ago
Re-applying Bandit Town changes from main - Softcore and slot machines
6 Years Ago
Re-applying Compound changes from main - Softcore and terrain filters
6 Years Ago
Removed water visibility triggers from sewer_drainwall segments (from the scene this time)
6 Years Ago
Re applying change from main - power substations radiation disabled
6 Years Ago
Re-applying changes to procmap from main - tunnels scripts
6 Years Ago
cleanup
6 Years Ago
Merge from main
6 Years Ago
Fixed slot machines on staging taking 10 scrap instead of 2 (store spin cost on settings asset instead)
6 Years Ago
Change boat push check to an actual velocity check instead of a rigidbody sleep check
6 Years Ago
merge from /Workcart
6 Years Ago
Set train icon properly + S2P
6 Years Ago
▊█▊▌▊█ ▉█▅ ▋▉▌▄▅▅ ▆▉▄▊▅█▌▄▆ ▉▅▊▆▆█ ▉▆▊▇█▋▇▌▋▊▇▉ ▉▇▋▆▆▆▊ ▌▇▆ ▋▄▅ ▋ ▇▇▆█▌
6 Years Ago
▅▅▍▊▅▉▄▍▄█ ▌▄▇▊█▊▅█▊ ▋▇▊▌▍ ██▋▊▄ ▊▅▍▆▇▅▋▉▅▉▄▉▆ ▍▆▅ ▇▍▆▉ ▋▆▋ ▄▌▍▉▆▄ ▅▊▌█▌█▆▌▌▄ ▉▊▅▍ ▌▉▅ ▄▊▊▋▄▉▉▄▆▇ ▇▍▇ █▊█ ▉▄▌▆▅ ▇▉▄
6 Years Ago
Workcart interior dashboard indicators & damage effects. Workcart decals are alpha clipped instead of blended, because of artifacts when you shine dynamic lights at them in certain ways.
6 Years Ago
merge from /Workcart
6 Years Ago
workcart tunnel reverb
6 Years Ago
elevator cage door sounds
6 Years Ago
slot jackpot sound
6 Years Ago
Bugfix - triangle frame inserts were not socketed perfectly center of the triangle, leading to small gaps
6 Years Ago
remove debug.log regarding cover points
6 Years Ago
merge from main/pookie_deploy
6 Years Ago
reworked alpha channel of powerlines impostors to cope better with mipping
6 Years Ago
Removing extra neon lights in bottom stairwell prefab that may make double neon lights possible in that place under certain conditions
6 Years Ago
Repainted splats on entrance to ditch all grass - building rotation makes accurate painting impossible for now :P
6 Years Ago
merge from /Workcart
6 Years Ago
Fixed "Train entrance not connected to stair shaft" edge case (regression from 59160)
6 Years Ago
fixed workcart alt skin not applying to LODs
6 Years Ago
PFX Scene backup (Workcart effects + interior dash stuff) & related files
6 Years Ago
Fix favorite and history server tabs never including empty servers instead of always including them
6 Years Ago
Fix for grainy shadows in overpass_double_str_b Added a few signs to overpass_double_str_b module
6 Years Ago
▉█▋▄█▌ █▌▌▌▋▋▉ ▅▆█▆▆▍▋▌ ▆█▌▍▋ █▉▌▊ ▉▅▋▋▄
6 Years Ago
Added rubble decals to tunnel prefabs to reduce texture repetition
6 Years Ago
bugfix for Top of Pylon LODing issue ticket + powerlines LOD2 UV bleed
6 Years Ago
bugfix for armoured door has double handles
6 Years Ago
Set the train icon on the entrance prefab again