121,599 Commits over 4,048 Days - 1.25cph!
Xmas refill jingle now global broadcast
Fixed presents spawning in water / on bases
Added xmas.spawnattempts convar (defaults to 5 per present)
Removed upkeep cost from barricades
Fixed issue with flamethrower trap
Console command codegen (client compile fix)
moved window garland pivot up 1 unit (model only)
moved window garland pivot up 1 unit
Another round of NRE checks for ValidateObjectReferences
Fixed window garland socket clusterfuck (mesh pivot point needs updating)
Network++
Snowman meshes and textures
Added BuildingGradeDecay to doors and frame inserts
Clear both client and server building managers when disconnecting in the editor while running client and server
Added decay delay convars for upkeep (all default to 0)
Added BuildingGradeDecay (for deployables to decay at the same rate as a certain building tier)
Another null check for ValidateObjectReferences
Presumably fixed NRE in ValidateObjectReferences
Fireplace models/LODs/Colliders/Gibs/Prefab
Christmas lights can no longer be picked up if building blocked
Small culling toggle correction
adjusted requirements for some items
reindeer/santa hat protection values
candy cane lickable
xmas enabled
xmas loot table balance
Open/close sounds only play for the local player
Lots of new deployable placement sounds
Lots of new deployable interaction sounds
Tweaks to some interaction sounds from last week
Reviewed, fixed and cleaned culling + integration
Updated native modules for renderer/win
Festive door wreath pivot fix
Christmas lights increased emissive strength
More robust entity sensing.
Even more robust navigation to food.
Deployables inside building privilege do not decay (unless they require upkeep and it's not paid for)
Fixed NRE spam when opening workshop inside editor while running client and server
▆▍▅▋▆▅█.▇▌██▆▉▆▊█▊ █▍▉ ▅█▍▋▉▇ ▋▍▅▅▅▉▉▋ (▋▍▅ ▍▇▊▉▄▍▄)
A little bit more safe guarding on Navigate to food.
Optimization - Top tier merging internal and external models into one call
Fixed NRE in food target navigation.
More AI Behaviour.
Optimization - Twig tier merging internal and external models into one call