112,241 Commits over 3,928 Days - 1.19cph!
very low chance for duplicates (of blueprints you already know) when revealing
Fix bug when disabling/destroying AmbienceEmitters
Set player voice audiosource priority to max
devastating ak/bolt nerf - recoil penalty while moving
merge from main/ambience2
weapons can specify a movement penalty for recoil
m249 has insane recoil when moving (unusable)
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Lots of tweaks, fixes, and new bits
external stone gate now more rare
Salvaged sword & Machete now throwable
Organised Machete prefab folder to match other weapons
Stability neighbour notify only sends along female links
Fixed potential NRE in BaseEntity OnValidate
m249 actually unresearchable and uncraftable
Added stability.verbose convar (default off)
Stability floating point inaccuracy fix
Adding missing files from previous dungeon branch
Military tunnels doors on grid
First batch of bunker rooms
Wall sideways stability socket tweak
Stability refresh of connected building blocks notifies along both male and female links
Fixed grass removal exploit
Fixed PrefabAttribute sometimes returning true when comparing two instances that aren't equal
military tunnels - backup
missing metas
Subtracting building_system_2.1
Merge from building_system_2.1
Fixed external walls collapsing
fixed bug with the rocket lanucher not displaying the proper rocket model when swapping ammo
fixed survey charges working underwater
fixed survey charges sometimes not working
fixed potential survey charge issues
survey charge does not create underwater craters
Subtracting building_system_2
military tunnels greybox meshes
Merge from building_system_2
cannot place pumpjacks or quarries under water anymore
Stability warmup adjustments