128,899 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Fixed god rays being invisible
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed player eye position not always updating
Fixed not stopping looting when moving away
Fixed items being lost by moving into non existant slots
Added loot panel
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                SelectedItem panel hide/show
Right dragging drags one from stack
Middle dragging drags half from stack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from main.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added terrain slope based flow direction to water animation (laying the foundation for proper waves)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Brought back glossy env to terrain shaders; in b21 env cubes are now correctly assigned to terrains
Reverted back to detail normals; blending with terrain normal needs work
Added custom terrain shader inspector to overcome what seems to be a b21 bug: lack of real-time updates
Fixed d3d9 compilation errors in water shader
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Item splitter ui
Fixed buttons highlighting when not mouse over
Fixed blueprints initial order/info
 
                
                
                
                
                
             
         
        
            
            
            
                
                deploy / fire / holster  animations for the pump shotgun.
 
                
                
                
                
                
             
         
        
            
            
            
                
                NPC steering is now two dimensional.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed warning in standard terrain shader gui
Added back base normal override along with vertical flip toggle (terrainpaint) for testing
Cleaned up legacy terrain stuff; created one for Petur that plays ball with existing terrain extensions
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                Scene updates to reflect SplatOverlay rename
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                Improved steering interest, danger, and obstacle intensities.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain splat apply to allow arbitrary texture sizes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switched steering back to 3D.
Fixed AIObstacleMesh collision detection.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed duplicated fields from terrain atlas set editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                protocol++
ui tweaks
fixed player preview with new light modes
made health/calories/hydration functional
fixed time using device time
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merging UI Reboot into main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Multi-threaded atlas generator
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed RustBuild not always reporting build errors properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed atlas gen compilation warnings
Fixed base normal map sample in legacy terrain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed net_env being disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed some unused files from the base project folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed serverbrowser not working
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed leather sleeping bag missing rename dialog
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated radiation to work somewhat properly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reapplied changeset 5154 to UIScene
Split UI into pixel-perfect and scaled parts (required for FPS graph, testing for branding)