127,323 Commits over 4,109 Days - 1.29cph!
Fixed inconsistent bone scaling in the player preview, including the extreme boob sizes.
Init targetFrameRate when running benchmark
SkinnedMeshCollider Benchmark
Try to ignore some bullshit unity errors
Don't kick admins/devs for exceptions
"Cannot mark assets and scenes in one AssetBundle"
Properly handling decal shadows when shadows are disabled; closing in on RUST-795
Slight change to how bundles are built (hoping for faster build times)
fixed the ak47 / smg / bolt_rifle attack animations so they better represent where the player is aiming
large and small planters - mats, textures (plowed soil), gibs etc
Force quality level when running benchmarks
Fixed grass/bushes not showing in procmap tests
Fixed BasePlayer.UpdateLookingAt performance issues in certain situations
Fixed some deployables being placeable at extreme angles
Fixed regression on RUST-793
BasePlayer.ClientInit uses load balancing for mesh creation and prefab instantiation
Add scm changeset number when building
Include unity version info in benchmark results
Don't pop up results for automated benchmarks
flamethrower finds fuel placed on belt
Projectiles change path when penetrating objects (projectile refraction)
C4 can no longer stick to other C4
Player self interaction menu baseline
Fixed building block health not showing
improved the bear attack animations
improved the horse attack animation
tweaked the blend values for the horse and bear so they transition a bit smoother out of certain anim states
fixed orientation of arrowhead on the crossbolt viewmodel
Added GetDepth to TerrainWaterMap for Helk
Map masks for water drinking feature.
no sprinting when dehydrated
use more calories when running
can drink from the world
bota bag can fill from the world
bota bag cheaper and default blueprint
waterbarrel holds twice as much
halved max calories/water held by players
increased reliance on calories/water for players
decreased bleeding damage
added large water jug
phrases, manifest, loot tables, et al
water barrel dispenser fbx, collision, materials (cloth) etc
Fixed health bars on animals not appearing (RUST-814)