127,410 Commits over 4,109 Days - 1.29cph!
Force quality level when running benchmarks
Fixed grass/bushes not showing in procmap tests
Fixed BasePlayer.UpdateLookingAt performance issues in certain situations
Fixed some deployables being placeable at extreme angles
Fixed regression on RUST-793
BasePlayer.ClientInit uses load balancing for mesh creation and prefab instantiation
Add scm changeset number when building
Include unity version info in benchmark results
Don't pop up results for automated benchmarks
flamethrower finds fuel placed on belt
Projectiles change path when penetrating objects (projectile refraction)
C4 can no longer stick to other C4
Player self interaction menu baseline
Fixed building block health not showing
improved the bear attack animations
improved the horse attack animation
tweaked the blend values for the horse and bear so they transition a bit smoother out of certain anim states
fixed orientation of arrowhead on the crossbolt viewmodel
Added GetDepth to TerrainWaterMap for Helk
Map masks for water drinking feature.
no sprinting when dehydrated
use more calories when running
can drink from the world
bota bag can fill from the world
bota bag cheaper and default blueprint
waterbarrel holds twice as much
halved max calories/water held by players
increased reliance on calories/water for players
decreased bleeding damage
added large water jug
phrases, manifest, loot tables, et al
water barrel dispenser fbx, collision, materials (cloth) etc
Fixed health bars on animals not appearing (RUST-814)
Chat message objects are pooled (less GC)
Fixed potential chat message overflow
Concrete_f texture set
Industrial glass textures
Industrial buildings a,b,c,d,e,f,g,h,i,j and overpass a,b,c models/LODs/COLs
Ready to place prefabs for these buildings
Dungeons prefab scenes update
fixed bug where the bow/crossbow displayed the metal arrowhead by default
Hopefully closing RUST-795 this time
metabolism changes, lose calories slightly slower when harvesting
Fixed BasePlayer.OnSignal being able to NRE (which disconnects players)
wip powerline prefab tests
Fix for RUST-572 Ladder Hatch appears closed from short distance
Fix for RUST-503 - See through joining gap - armored floor/ceiling on low settings (LOD)
Added detail map to Furnace materials