116,328 Commits over 3,987 Days - 1.22cph!
Merge from island_spawning
Tutorial crafting objectives are now highlighted in the crafting menu
Codegen
Fixed helicopter IK
Fixed more IK warning spam
Merge from PlayerRigUpdate/sep23merge to PlayerRIgUpdate
Removed the cinematic player avatar and accompanying convar (should no longer be needed with new model)
Cleaned up/compiled out old IK layer tests, can now play unarmed without warning spam
Still lots of issues with holding weapons
Added high bone count test
Debug force open map no longer constantly turns the map on and off
Large explosion stuff & temp working files.
Temporarily disable cloth sash
merge from cached_server_browser_2
Fix underwater lab floor assignments not working correctly sometimes when optimized loading is enabled
Should fix the wrong number of underwater layer buttons shown on the map
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Merge from post-radial-blur
Added ExplosionScreenBounceFade script
Added explosions overlay script
Fixed radial blur line endings
Small NRE fix to LensDirtinessEffect
Track which spawn location an island takes.
Added a Return() function ready to call when we start returning/destroying tutorial islands.
Free up the spawn location again when an island is done with.
Take a valid island position from the list each time we create an island.
Doesn't re-use/release yet.
First version of post-process radial blur
merge from main -> global_networked_bases
Convert to static class, get rid of gizmo debugging stuff.
Initial FillEdges implementation for getting valid islands along the map boundary edges with no overlaps. Support for loops.
Reset index of trianglebuffer & indexbuffer when creating geometry buffer
Fixed map marker list going off screen when adding lots of markers
merge from wr_scale_fixes
merge from parachute_dismount_improvements
merge from water5-black-flicker-fix
Finish base videos
Fixed uncompleted optional objectives preventing a mission from being completed once all other objectives are satisfied
Add videos for mission 2+3
Very experimental change: don't run RustText text localizing/translating if we aren't editing the prefab or have a scene open that the text component is part of
Fixes GameUI and EngineUI running 30k text updates and triggering an asset reimport every time an unrelated asset is created or modified
Write up temp help prompts for every tutorial mission
Crafting a planner step now uses the proper item name
Added a follow up mission to the build base mission that requires the player to fill their TC with 24 hours worth of supplies
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Removed some extra files that were comitted by mistake
Merge from uv123-tangent-basis-fix