reporust_rebootcancel

142,338 Commits over 4,413 Days - 1.34cph!

1 Year Ago
Merge from inputfield_rtl_fix
1 Year Ago
Fix crafting UI NRE when changing category
1 Year Ago
Enable the stump collider immediately when a vine tree starts to fall, prevent things getting stuck at the base
1 Year Ago
Added a fallback check to ensure vines won't spawn if there is an existing home vine on the branch
1 Year Ago
Increase minimum horizontal distance between vine points (7 -> 9)
1 Year Ago
Storage for later.
1 Year Ago
Some potential SetAimDirection NRE changes
1 Year Ago
Remove some busted tea prefab files introduced in 120974
1 Year Ago
Adjust the armour slot weighting system to more closely line up with the intended random values Old slots/chance: 0/70%, 1/10%, 2/10%, 3/10% New slots/chance: 0/50%, 1/25%, 2/15%, 3/10% Adjusted all crafting teas, standard tea still guarantees 1 slot, advanced guarantees 2 slots and pure increases chance of 3 slots Added editor only ItemModContainerArmorSlot.TestSlots that outputs results of half a million rolls, can accept a tea bonus value to test out results with different tea levels
1 Year Ago
LOD3 rebaked textures after optimisation improvements to kit
1 Year Ago
Throw error if greater > 31 packed SyncVars New Implementation is done! 🎉
1 Year Ago
Fixed SourceGenerator not throwing errors properly when looking at field name (invalid string/uppercase starting string)
1 Year Ago
Fixed "Confusing path at the start of the tier 2 tech tree" and drunk C4 in wb3
1 Year Ago
Add support for Pack=True/False. Unpacked SyncVars are sent immediately when changed.
1 Year Ago
More code cleanup
1 Year Ago
Removed old SyncVar implementation
1 Year Ago
Successful queue, sending and receiving on new code generator implementation. Stripped out another overhead byte not needed with our new solution. Generate byte table inside code generator. Developer > 2 logging support. Safety with property setter on the client (throw an exception). Few more Diagnostics error throws (class > 256 syncvars, Base Class == BaseEntity). Try & Catch on Syncvar replicate. Time to fully rip out the old solution.
1 Year Ago
- Add description - Make sure stability convar is definitely always restored - Some cleanup
1 Year Ago
suffix all store building skins with "Building Skin" to ensure it's clear, they're building skins
1 Year Ago
fixed missed doprepare on jungle berries
1 Year Ago
merge from tea_time
1 Year Ago
manifest
1 Year Ago
merge from main
1 Year Ago
Updated crafting tea shortname
1 Year Ago
Advanced and pure warming teas
1 Year Ago
Advanced and pure versions of cooling teas
1 Year Ago
merge from Jungle_equal_spawns
1 Year Ago
Missed Files - Code Analysis Dependencies
1 Year Ago
Roslyn Compiler setup for SyncVars working (auto property generation) Not adding to queue etc yet. Seperated .csproj to seperate directory since Unity keeps forcing .NET Framework
1 Year Ago
Added Advanced and pure crafting teas Updated mixing table recipe list
1 Year Ago
Added advanced and pure harvesting teas - in line with older teas Updated recipe list manifest
1 Year Ago
Tweaked jungle ore node spawn rules Added dedicated berry and hemp populations for the jungle
1 Year Ago
merge from feedback_server_version
1 Year Ago
merge from workshopsource_lwbtransparency
1 Year Ago
Boleadoras - Updated models textures and icon, looks cool now :)
1 Year Ago
merge from inputfield_rtl_fix
1 Year Ago
Bag rename UI RTL support
1 Year Ago
Changed the RustInput base prefab input field for a RTLTMP_InputField
1 Year Ago
Changed crafting menu input field to use RTLTMP_InputField
1 Year Ago
Added RTLTMP_InputField, inherited by TmProEmojiInputField and can be used by RustInput
1 Year Ago
Sea mines...
1 Year Ago
Fixed chat input field and chat entries not supporting RTL languages (Arabic, Hebrew)
1 Year Ago
Setup syntax receiver
1 Year Ago
Implemented Microsoft.CodeAnalysis via plugins instead (fetched nuget dlls from external project)
1 Year Ago
projection madness
1 Year Ago
Fixes
1 Year Ago
Added more test floor wallpapers
1 Year Ago
Added TOD based density attenuation
1 Year Ago
FX
1 Year Ago
Optimisation on jungle concrete walkways (LOD3 bake pending)