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132,756 Commits over 4,293 Days - 1.29cph!

1 Year Ago
ensuring towed siege weapons aren't forced to sleep while being towed
1 Year Ago
fixing tow joint constraints being incorrect when towing begins non-aligned
1 Year Ago
fixed incorrect capsule collider on half and low wall corners for gingerbread building skin
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Ensure missions can't give out items that are blocked by an era - ideally missions rewards are changed if they aren't allowed in an era but this is a failsafe
1 Year Ago
Ensure vending machines don't sell restricted items - block orders with restricted items from being networked - also block it from being bought if the sell order somehow goes through
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Remove unused variable
1 Year Ago
Show a red background around restricted items in the F1 menu
1 Year Ago
Fixed some knight armour item setup issues
1 Year Ago
Fixed new horses not working with the trophy system Fixed auto turrets targeting the new horses
1 Year Ago
- Bettter reload slots - Reduced smoothing into reload from idle state to ensure reload event triggers. Backed smoothing into the idle state instead - Tweaked reload fraction settings - More logs
1 Year Ago
Horse corpse buoyancy fixcars command now fill up horses stamina
1 Year Ago
Compile fix
1 Year Ago
Horse TerrainCollisionProxy
1 Year Ago
Horse animation tweaks
1 Year Ago
Un-saved assets
1 Year Ago
Re-organized horse folders
1 Year Ago
Suggest an id for newly created skins in the skin inspector
1 Year Ago
Merge from Medieval_Metal_Double_Door
1 Year Ago
Update id's to fix conflict with knight armour
1 Year Ago
Fade out procedural motion when playing any animation moving the legs (idle breaks, eating) Moved all the head and spine movements client code to RidableHorseAnimation
1 Year Ago
Id's, categories
1 Year Ago
Merge from main
1 Year Ago
SiegeHarnessRope material setup Tweaks to tow anchor points in testridablehorse to line up with the knots
1 Year Ago
Added updated siege harness art to testridablehorse
1 Year Ago
Merge from midi_multi_command
1 Year Ago
Midi convar bindings now support the ; syntax (like binds) to allow multiple commands to be run per cycle
1 Year Ago
Merge from Knight Armour DLC
1 Year Ago
Added a button to update the skin list from the skin inspector rather than having to open the menu Set up skin assets for knight armour
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Fixed terrain around train tunnel above / below ground connection
1 Year Ago
support uv2 for emission and detail layer on Rust/Standard
1 Year Ago
- Hopper mesh + texture updates
1 Year Ago
Fix broken reload timings
1 Year Ago
linked wooden arrows and arrow heads to mini crossbow wm in entity prefab and updated anims
1 Year Ago
Added test clothing items with differing amounts of armor slots. Added test leather and metal inserts with differening stats.
1 Year Ago
Ballista things/progress backup
1 Year Ago
Include armor inserts in armor info UI stats
1 Year Ago
updated mini crossbow 3p anims and edited skinning on gun rig
1 Year Ago
Add primitive version of T1 tech tree, except satchel is missing (as an example)
1 Year Ago
Mark existing tech trees as the unknown era
1 Year Ago
Add support for a different tech tree for primitive gamemode
1 Year Ago
adobe folder structure fixes
1 Year Ago
adobe fixes
1 Year Ago
Restored standing anim when pressing ctrl Code cleanup, naming
1 Year Ago
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1 Year Ago
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1 Year Ago
Remove log, cleanup.