reporust_rebootcancel

131,849 Commits over 4,262 Days - 1.29cph!

12 Months Ago
merge from store_gesturepack_uiscale_fix
12 Months Ago
More socket fixes
12 Months Ago
Added snap sockets for the triangle planters to the triangle foundation and triangle floor piece
12 Months Ago
WIP
12 Months Ago
WIP system to track food spoilage Operates via new ItemModFoodSpoiling that stores a countdown in real time for how long an item remains unspoilt Added a new getSpoilMultiplier callback to ItemContainer that can modify the rate food spoils when items are contained within it, powered fridges reduce the rate by 90%
12 Months Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
1 Year Ago
Speed and handbrake tweaks on slopes
1 Year Ago
Fridge is now an IO entity, requires 5 power
1 Year Ago
Fixed some old textures taking too much ram.
1 Year Ago
Fixed a rounding issue when receiving scrap from trades with dynamic pricing applied
1 Year Ago
Horse ground alignment tweaks
1 Year Ago
Merge from scrap_exchange_dynamic_pricing
1 Year Ago
Merge from root_label_fix
1 Year Ago
Merge from ice_sculptures
1 Year Ago
Manifest
1 Year Ago
More adjustments, can now accept either a player ID or player name
1 Year Ago
Adjusted clearUGCByPlayer convar to not require the player to be online
1 Year Ago
Merge from xmas2024
1 Year Ago
Removed a WaterVisibilityTrigger from the root xmas dungeon prefab
1 Year Ago
Gallop gait tweaks
1 Year Ago
merge from xmas2024
1 Year Ago
Horses now skid when braking at full speed Progressively reduce head leaning max angle based on speed Re-introduced spine ik Tweaks
1 Year Ago
added textures and set up mats for the knight armour
1 Year Ago
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1 Year Ago
battering ram anims updated
1 Year Ago
Bugfix: Prevent game-object pooling if done mid-scene switch - When MonoBehaviours are being destroyed due to scene switch, it can cause an invalid transform hierarchy modification, causing an error MonoBehaviors can clean up their resources in OnDisable, which can cause them to be pooled - example: AmbienceWaveSounds. Tests: validated it doesn't affect entity pool warmup sequence (as we create->retire there). Using `log.level Audio 2` and a bit of 100% code-forcing the issue, disconnected 3 times: - without the fix, it was 100% generating an error on disconnected - with the fix, had 0 error reports
1 Year Ago
merge from xmas2024
1 Year Ago
always unlock ginger bread building skin
1 Year Ago
battering ram anims exported on updated rig
1 Year Ago
merge ice_sculptures->main - addresses majority of feedback from previous playtest
1 Year Ago
added initial battering ram anims
1 Year Ago
Medieval Metal Double Door Folder Setup Added Medieval Metal Double Door Frame Model, Textures, Materials, LODs & GIBS Setup a Basic Prefab for the Medieval Metal Double Door Frame
1 Year Ago
added SculptingToolData to all relevant weapons (currently any melee weapon that does stab damage)
1 Year Ago
Bake covers inside prefabs in the prefab's local space, so that they can be retransformed in world space when the prefab is placed (baked covers are not gameobjects, just structs in a list, so they are not automatically parented)
1 Year Ago
better defaults on sculpting tool data
1 Year Ago
Restoring ProjectSettings.asset
1 Year Ago
Make the cover tool faster by only generating the helper navmesh on tiny planes that perfectly fit the bounds of each monument sub-prefabs
1 Year Ago
- Removed the jitter spread convar as it's no londer needed - Updated the global_TemporalAAParams with the new TAA parameters
1 Year Ago
Tool to load all sub-prefabs of a monument, automatically add scientist covers nodes to them, then save the covers in each prefabs This way we can still bake covers in editor even though monuments are procedural Also optimize the tool to take less than 1s for basic monuments like desert military base
1 Year Ago
hit guide for carving/smoothing is painted onto the ice itself in the sculpture shader, additive mode still uses the 3D sphere hit guide as it's more appropriate to that mode - also some cleanup and a fix for the hit guide getting stuck when switching items in some situations
1 Year Ago
Fixed hexagon tiles not being killed correctly
1 Year Ago
Added luminance weighing to TAA to reduce flickering
1 Year Ago
jungle_ruins_b iteration2
1 Year Ago
removed lodgroup from jungle_ruins_wall_3m_D prefab
1 Year Ago
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1 Year Ago
jungle_ruins_a iteration2
1 Year Ago
metal shield 3p melee attack anim updated
1 Year Ago
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
1 Year Ago
Clean up folders