254,417 Commits over 3,990 Days - 2.66cph!

10 Years Ago
Refresh canvas sort order after showing or hiding loading screen UI
10 Years Ago
Tweaked player preview brightness
10 Years Ago
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10 Years Ago
Ragdoll fixes
10 Years Ago
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10 Years Ago
- Mission manager is now responsible for spawning the exit portal
10 Years Ago
Test 2 for paroxum
10 Years Ago
Error fix.
10 Years Ago
Test for paroxum
10 Years Ago
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10 Years Ago
Fixed servers not showing in server browser.
10 Years Ago
Added player wounded in chest source
10 Years Ago
Updating the oil barrel prefab and performing some voodoo dance
10 Years Ago
- An exit portal is now spawned at a randomly chosen location when a mission is completed
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10 Years Ago
Windows Build
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
OSX Build
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10 Years Ago
Windows Build
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10 Years Ago
OSX Build
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10 Years Ago
Windows Build
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10 Years Ago
OSX Build
10 Years Ago
Rearranged Steamworks.
10 Years Ago
Don't bother trying to send network updates during loads Fixed warning
10 Years Ago
Fixed server compile error in ParticleEmitFromParentObject
10 Years Ago
Allow block rotation for 10 mins after upgrade
10 Years Ago
Fixed entities sometimes sending network updates before they're spawned
10 Years Ago
New plant picking sound
10 Years Ago
Horse footsteps don't sound like a guy with two halves of a coconut anymore
10 Years Ago
Fixed DX11 black terrain happening on 10.0 class hw Fixed potential DX11 hang during pvt toggle and/or terrain initialization; compression related Fixed DX9 compilation issue water normal fold shader
10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
added a new wounded animation for when the player gets shot in the arm fixed a bug with the flinch animations looking terrible added the standing beartrap animation made the relax gestures use the entire body (it looks more natural now with the pelvis and legs animating now)
10 Years Ago
Merge from main.
10 Years Ago
Pre-lut env prefabs. Tundra tree group fix.
10 Years Ago
Workshop update Warning if entity broadcasting when it shouldn't
10 Years Ago
Added boonie, balaclava, jacket, snowjacket
10 Years Ago
fixed a bug with the player's hands drifting off weapon when player looked up/down during the relax gestures improved the "getting up from wounded state" animation
10 Years Ago
Deleted shatter toolkit (seemingly unused, naming conflicts)
10 Years Ago
tweaks
10 Years Ago
Dirt texture
10 Years Ago
Updated shaders
10 Years Ago
More data driving of Unit, namely Senses and Pathfinding (Navmesh Agent) settings
10 Years Ago
-removed possibly dodgy linq in consideration -cleaned up using resharper standards
10 Years Ago
-can specify percentual offset to randomize decisions, in AgentSettings (ie. if the best and others are within x*0.01 of each other, one is picked at random) -new 'go to unit' idle interaction (works, but currently doesn't work due, I think, to Response from DSE curves returning odd values, comes with a new dse, consideration type + asset. -shortcut to open the 'debug' menu : ctrl+alt+d (first time around it opens quickbrush, for some reason, but from there on it works) -multimerge